Advanced Micro Devices, Inc.
ASIC Design Engineer, GPU/ML Shader Core
Advanced Micro Devices, Inc., Santa Clara, California, us, 95053
WHAT YOU DO AT AMD CHANGES EVERYTHING
At AMD, our mission is to build great products that accelerate next‑generation computing experiences—from AI and data centers, to PCs, gaming, and embedded systems. Grounded in a culture of innovation and collaboration, we believe real progress comes from bold ideas, human ingenuity and a shared passion to create something extraordinary. When you join AMD, you’ll discover the real differentiator is our culture. We push the limits of innovation to solve the world’s most important challenges—striving for execution excellence, while being direct, humble, collaborative, and inclusive of diverse perspectives. Join us as we shape the future of AI and beyond.
THE ROLE We are looking for an
ASIC Design Engineer, GPU/ML Shader Core
who is motivated to challenge the status quo. If you are excited about building the next generation GPU/MI shader core, our team is on the lookout for you!
You will be part of a fast‑paced team working on the graphics shader design, a team of engineers of varied disciplines who are responsible for micro‑architecting, designing, and delivering GPU and ML/AI shader IP for various products. Since we are the heart of GPU engine, we strive to challenge ourselves in exceeding area, power, and performance targets. No idea is too small; we welcome every initiative that makes our product better.
THE PERSON You are an "out of the box" thinker, motivated to absorb dynamic changes and thirsty to keep innovating. You will work on the sub‑block inside programmable engine aka shader core of the GPU. The shader core plays a key role in running applications program, feeding, and consuming the data to/from GPU shader resources and computing mathematical operations. Collaborate with software, architect, micro‑architect and logic design team members to define and tackle "how to efficiently own an application program with the least number of instructions and data transfer while consuming the least amount of power". Strong interpersonal skills and an excellent teammate.
KEY RESPONSIBILITIES
Collaborate with block architect, ASIC designers and verification engineers to define and document block micro‑architecture and analyze architectural trade‑offs based on features, performance requirements and system limitations.
Own the full design cycle from defining micro‑architecture, implementing RTL, and delivering a fully verified and PD timing‑clean design.
Consult DV engineers in describing features, outlining test plans, and closing on coverage.
Assist DV engineers to debug functional, performance or power test failures.
Work with Physical Design team to close on timing, area and power requirements.
PREFERRED EXPERIENCE
Experience in micro‑architecture and RTL development (Verilog), focused on GPU/CPU/ML/AI pipelines, arbiters, scheduling, synchronization & bus protocols, interconnect networks and/or caches.
Good understanding of ASIC design flow including RTL design, verification, logic synthesis and timing analysis.
Exposure to digital systems and VLSI design, computer architecture, computer arithmetic, CMOS transistors and circuits is required.
ACADEMIC CREDENTIALS
Undergraduate degree required. Bachelor’s or Master’s degree in Computer Engineering / Electrical Engineering preferred.
LOCATION
Santa Clara, CA – San Diego, CA – Folsom, CA
This role is not eligible for visa sponsorship.
BENEFITS AMD benefits at a glance.
LEGAL STATEMENTS AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee‑based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third‑party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law. We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.
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THE ROLE We are looking for an
ASIC Design Engineer, GPU/ML Shader Core
who is motivated to challenge the status quo. If you are excited about building the next generation GPU/MI shader core, our team is on the lookout for you!
You will be part of a fast‑paced team working on the graphics shader design, a team of engineers of varied disciplines who are responsible for micro‑architecting, designing, and delivering GPU and ML/AI shader IP for various products. Since we are the heart of GPU engine, we strive to challenge ourselves in exceeding area, power, and performance targets. No idea is too small; we welcome every initiative that makes our product better.
THE PERSON You are an "out of the box" thinker, motivated to absorb dynamic changes and thirsty to keep innovating. You will work on the sub‑block inside programmable engine aka shader core of the GPU. The shader core plays a key role in running applications program, feeding, and consuming the data to/from GPU shader resources and computing mathematical operations. Collaborate with software, architect, micro‑architect and logic design team members to define and tackle "how to efficiently own an application program with the least number of instructions and data transfer while consuming the least amount of power". Strong interpersonal skills and an excellent teammate.
KEY RESPONSIBILITIES
Collaborate with block architect, ASIC designers and verification engineers to define and document block micro‑architecture and analyze architectural trade‑offs based on features, performance requirements and system limitations.
Own the full design cycle from defining micro‑architecture, implementing RTL, and delivering a fully verified and PD timing‑clean design.
Consult DV engineers in describing features, outlining test plans, and closing on coverage.
Assist DV engineers to debug functional, performance or power test failures.
Work with Physical Design team to close on timing, area and power requirements.
PREFERRED EXPERIENCE
Experience in micro‑architecture and RTL development (Verilog), focused on GPU/CPU/ML/AI pipelines, arbiters, scheduling, synchronization & bus protocols, interconnect networks and/or caches.
Good understanding of ASIC design flow including RTL design, verification, logic synthesis and timing analysis.
Exposure to digital systems and VLSI design, computer architecture, computer arithmetic, CMOS transistors and circuits is required.
ACADEMIC CREDENTIALS
Undergraduate degree required. Bachelor’s or Master’s degree in Computer Engineering / Electrical Engineering preferred.
LOCATION
Santa Clara, CA – San Diego, CA – Folsom, CA
This role is not eligible for visa sponsorship.
BENEFITS AMD benefits at a glance.
LEGAL STATEMENTS AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee‑based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third‑party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law. We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.
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