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Wavedash (YC X25)

Graphics Engineer

Wavedash (YC X25), San Francisco, California, United States, 94199

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Work with games built in any engine to port them to the web. You'll dive deep into graphics rendering, optimize low-level code, and translate native rendering APIs to WebGL/WebGPU for maximum performance.

Required

Expert knowledge of one of the following graphics APIs (OpenGL, DirectX, Vulkan, Metal)

Strong C/C++ programming skills and low-level optimization experience

Deep understanding of rendering pipelines, shader programming (GLSL, HLSL), and graphics architecture

Recommended

Experience with WebGL2 or WebGPU APIs

Proficiency in debugging graphics issues and using tools like RenderDoc, PIX, or Nsight

Knowledge of game engine architecture (Unity, Unreal, Godot, or custom engines)

Experience with WebAssembly and Emscripten for porting native code to web

Understanding of memory management, threading, and async patterns in web environments

Ability to profile and optimize rendering performance for web constraints

Strong problem-solving skills for complex graphics and compatibility challenges

Excellent communication skills for collaborating with game developers

Bonus

Experience with compute shaders and GPU-accelerated algorithms

Knowledge of asset streaming, LOD systems, and progressive loading techniques

Contributions to open-source graphics or game engine projects

Company: Wavedash (YC X25)

Location: San Francisco, CA

Salary: $75,000.00-$85,000.00

Seniority level: Entry level

Employment type: Full-time

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