Luxoft
Private Medical & Dental care & Life Insurance covered
Internal Mobility program - possibility of rotation between projects, locations, accounts
...and more!
Project Description We are passionate about transforming lives through cutting‑edge technology, enriching industries, communities, and the world. Our mission is to create exceptional products that drive next‑generation computing experiences, serving as the foundation for data centers, artificial intelligence, PCs, gaming, and embedded systems.
At the core of our mission lies a culture of innovation. We challenge boundaries to solve some of the world's most critical problems. We are committed to execution excellence, fostering a culture of openness, humility, collaboration, and inclusivity, valuing diverse perspectives along the way.
Our team works on cutting‑edge rendering technologies, ensuring optimal performance across various platforms. As we continue to grow, we are looking for an experienced DX12 Optimisation Expert to enhance graphics performance and efficiency.
Responsibilities
Optimize rendering pipelines for DirectX 12, ensuring top‑tier performance on PC and gaming consoles
Identify and eliminate bottlenecks in the graphics pipeline, improving GPU/CPU efficiency and reducing frame times
Develop and implement advanced optimisation techniques, including GPU culling, Async Compute, and memory management improvements
Perform in‑depth performance profiling and diagnostics using tools like PIX, NSight, RenderDoc
Work closely with driver engineers, rendering engineers, and game developers to integrate performance enhancements
Adapt and optimise existing rendering techniques for DX12
Mandatory Skills
Strong C++ programming skills and experience with GPU APIs: DirectX 12 (mandatory), Vulkan or Metal (nice to have)
Implemented or contributed to path tracing or physically based rendering (PBR) pipelines
Deep understanding of GPU architecture, pipelines, memory systems, and parallel execution models
Experience with low‑level graphics programming and optimisation for modern GPUs (AMD, NVIDIA)
Familiarity with GPU driver architecture and its impact on rendering performance
Proficiency in HLSL, including shader optimisation techniques for performance and quality
Experience in multi‑threaded rendering systems and asynchronous compute
Solid experience with performance profiling tools (e.g., PIX, RenderDoc, NSight Graphics)
Experience with DirectX Raytracing (DXR) and ray tracing pipeline shaders (RayGen, ClosestHit, AnyHit, Miss, Callable)
Familiarity with GPU Compute Shaders and ML techniques like inference
Nice‑to‑Have Skills
Experience with Unreal Engine 4/5, Unity, or proprietary engines
Poland $100,000.00-$170,000.00
Warsaw, Mazowieckie, Poland
#J-18808-Ljbffr
Internal Mobility program - possibility of rotation between projects, locations, accounts
...and more!
Project Description We are passionate about transforming lives through cutting‑edge technology, enriching industries, communities, and the world. Our mission is to create exceptional products that drive next‑generation computing experiences, serving as the foundation for data centers, artificial intelligence, PCs, gaming, and embedded systems.
At the core of our mission lies a culture of innovation. We challenge boundaries to solve some of the world's most critical problems. We are committed to execution excellence, fostering a culture of openness, humility, collaboration, and inclusivity, valuing diverse perspectives along the way.
Our team works on cutting‑edge rendering technologies, ensuring optimal performance across various platforms. As we continue to grow, we are looking for an experienced DX12 Optimisation Expert to enhance graphics performance and efficiency.
Responsibilities
Optimize rendering pipelines for DirectX 12, ensuring top‑tier performance on PC and gaming consoles
Identify and eliminate bottlenecks in the graphics pipeline, improving GPU/CPU efficiency and reducing frame times
Develop and implement advanced optimisation techniques, including GPU culling, Async Compute, and memory management improvements
Perform in‑depth performance profiling and diagnostics using tools like PIX, NSight, RenderDoc
Work closely with driver engineers, rendering engineers, and game developers to integrate performance enhancements
Adapt and optimise existing rendering techniques for DX12
Mandatory Skills
Strong C++ programming skills and experience with GPU APIs: DirectX 12 (mandatory), Vulkan or Metal (nice to have)
Implemented or contributed to path tracing or physically based rendering (PBR) pipelines
Deep understanding of GPU architecture, pipelines, memory systems, and parallel execution models
Experience with low‑level graphics programming and optimisation for modern GPUs (AMD, NVIDIA)
Familiarity with GPU driver architecture and its impact on rendering performance
Proficiency in HLSL, including shader optimisation techniques for performance and quality
Experience in multi‑threaded rendering systems and asynchronous compute
Solid experience with performance profiling tools (e.g., PIX, RenderDoc, NSight Graphics)
Experience with DirectX Raytracing (DXR) and ray tracing pipeline shaders (RayGen, ClosestHit, AnyHit, Miss, Callable)
Familiarity with GPU Compute Shaders and ML techniques like inference
Nice‑to‑Have Skills
Experience with Unreal Engine 4/5, Unity, or proprietary engines
Poland $100,000.00-$170,000.00
Warsaw, Mazowieckie, Poland
#J-18808-Ljbffr