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BevMaxGames

3D Generalist

BevMaxGames, Cheyenne, Wyoming, United States, 82007

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Game Designer | Creative Systems Builder | Turning Concepts Into Immersive Player Experiences Bevmax Games is a small, independent studio focused on building bold, personality-driven games. Our current title, MECHSHELL, is a fast-paced, chaotic multiplayer action game where players defend the Overgrown Realms as S.H.E.L.L., a weaponized snail. The game emphasizes readability, expressive characters, and playful chaos across lush, trap-filled biomes.

We’re a tight-knit, remote team building toward a full commercial release. We value ownership, clear communication, and people who think beyond their individual discipline.

The Role We’re looking for a 3D Artist to take ownership of 3D asset quality and visual consistency across MECHSHELL. This role is designed for an experienced artist who’s comfortable making high-level visual decisions while remaining hands‑on in production.

You’ll work closely with animation, design, and engineering to ensure assets are expressive, performant, and gameplay-ready.

Responsibilities

Own the creation and quality bar of 3D assets across characters, creatures, props, and environments

Define and maintain visual consistency, scale, and style across the game

Create game-ready, optimized assets with strong silhouettes and readability

Collaborate with animators to ensure assets support expressive motion and rigging

Partner with designers to align visual assets with gameplay mechanics

Review and provide feedback on 3D assets created by collaborators or contractors

Prepare assets for Unreal Engine, including LODs and optimization considerations

Identify and resolve visual or technical asset issues early in production

Who You Are You’re a 3D artist with a strong understanding of real-time game pipelines and production realities. You think in terms of player perspective, performance constraints, and how art supports gameplay. You’re comfortable making decisions, giving feedback, and helping raise the overall visual bar of the project.

You’re not looking for busy work; you want meaningful ownership and visible impact.

Requirements

5+ years of experience creating 3D assets for games or real-time applications

Strong modeling fundamentals (form, proportion, topology, silhouette)

Proficiency in tools such as Blender, Maya, ZBrush, and related workflows

Solid understanding of real-time asset optimization

Experience preparing assets for Unreal Engine or similar engines

Ability to self‑direct, scope work, and meet agreed‑upon deadlines

Strong communication skills in a remote, collaborative environment

Nice‑to‑have: Experience with stylized or character‑driven art styles

Familiarity with modular environment workflows

Basic texturing or material creation skills (Substance or hand‑painted)

Experience collaborating closely with animators and technical artists

Interest in creature‑based, expressive, or slightly comedic designs

Compensation: deferred compensation

Scope aligned to ensure contribution and compensation are fair and transparent

Benefits

Official credit on MECHSHELL

Portfolio‑defining work implemented in a live game

Direct collaboration with design, animation, and engineering

Meaningful influence on the game’s final visual quality

This role is best suited for artists who believe in the project and want real ownership in a shipped indie game.

Time Commitment Flexible, part‑time involvement (typically 10–20 hours per week), depending on scope and production needs.

To Apply Send a short introduction and a link to your portfolio to: bevmaxgames@gmail.com

Tell us about your experience shipping assets for games, what excites you about MECHSHELL, and the type of ownership you’re looking for on an indie project.

Seniority level

Mid‑Senior level

Employment type

Contract

Job function

Design, Art/Creative, and Information Technology

Industries

Computer Games

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