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Ursus Inc

Gameplay Software Engineer II

Ursus Inc, Redmond, Washington, United States, 98052

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JOB TITLE: Gameplay Software Engineer II LOCATION: Onsite in Redmond, WA DURATION: 12 months PAY RANGE: $62-72/hour TOP 3 SKILLS:

2-4 years proficiency C# 2-4 years experience with Game Engine Development Extensive experience with Unity, including non-game loop features such as asset bundles, shaders, particle systems, and editor tool creation

COMPANY: Our client is a Fortune 500 multi-national technology company headquartered in Menlo Park, CA.

Job Description:

Work with a team of engineers to implement new features into Beat Saber, including integrating new platform services, game content, and more. Own major areas of the codebase -- maintain and improve code quality and stability. Optimise various systems for best performance across platforms. Minimum Qualifications

BS in Computer Science/Engineering or equivalent industry experience. 2-4 years game development experience. Proficiency in C#, object oriented programming, and component oriented architecture. Ability to work independently with minimal outside supervision. Ability to multi-task, prioritize and be flexible - able to adapt plans and react to change in a diverse, fast-paced, and collaborative environment. A habit of writing super-clean, encaspulated, testable, and well documented code. Experience with all phases of product development lifecycle, including requirements definition, specifications, development, test, product release, and sustaining engineering Extensive experience with Unity, including non-game loop features such as asset bundles, shaders, particle systems, and editor tool creation. Preferred Qualifications

Working knowledge of 3D math. Previous experience developing for current generation of gaming platforms. Experience with version control and build systems. Must-Have Skills

2-4 years proficiency C# 2-4 years experience with Game Engine Development Extensive experience with Unity, including non-game loop features such as asset bundles, shaders, particle systems, and editor tool creation Nice-to-have Skills

Working knowledge of 3D math Excellent communication, independent Designing experience, game development experience

BENEFITS SUMMARY: Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate or annual salary only, unless otherwise stated. In addition to base compensation, full-time roles are eligible for Medical, Dental, Vision, Commuter and 401K benefits with company matching.

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