Obsidian Entertainment
Obsidian Entertainment is looking for a talented, self-motivated Senior Systems Designer to collaborate with a growing team of developers.
This role works closely with artists, animators, audio, and gameplay programmers to develop the main features and systems of the game. The ideal candidates are people who can collaboratively plan and create fun, engaging, and deep systems and features.
Responsibilities
Collaborate with other designers to improve existing game systems as well as define new systems and features
Take ownership of the design of a feature or system and collaborate with other departments in implementing them
Document and refine game system and feature designs
Actively participate in creative and technical problem-solving discussions
Play the game regularly to iterate on feel, balance, and progression
Utilize team, player, and focus feedback to continually improve the game features and systems
Create content that adheres to tight schedules and assist others in meeting deadlines
Requirements 6+ years' experience in the game industry as a system designer with at least one shipped title
Relevant experience in working directly within a game engine to implement, test, and iterate
Proficient in balancing game systems for difficultly, progression, and fun
Ability to communicate a vision, present ideas, listen to the ideas of others, and accept critical feedback objectively
Pluses Experience with Unreal Engine 5
Experience and proficiency with Excel
Programming or scripting experience
Experience working on games with role-playing elements
Highly analytical with exceptional attention to detail
Love of computer and console role-playing and action games
Obsidian Entertainment is proud to be an equal opportunity employer and we are committed to creating an inclusive environment for all employees.
The estimated base pay range for this role is:
$130,330 - $155,490 per year
Please, no phone calls or drop-ins. We only accept electronic applications.
This role works closely with artists, animators, audio, and gameplay programmers to develop the main features and systems of the game. The ideal candidates are people who can collaboratively plan and create fun, engaging, and deep systems and features.
Responsibilities
Collaborate with other designers to improve existing game systems as well as define new systems and features
Take ownership of the design of a feature or system and collaborate with other departments in implementing them
Document and refine game system and feature designs
Actively participate in creative and technical problem-solving discussions
Play the game regularly to iterate on feel, balance, and progression
Utilize team, player, and focus feedback to continually improve the game features and systems
Create content that adheres to tight schedules and assist others in meeting deadlines
Requirements 6+ years' experience in the game industry as a system designer with at least one shipped title
Relevant experience in working directly within a game engine to implement, test, and iterate
Proficient in balancing game systems for difficultly, progression, and fun
Ability to communicate a vision, present ideas, listen to the ideas of others, and accept critical feedback objectively
Pluses Experience with Unreal Engine 5
Experience and proficiency with Excel
Programming or scripting experience
Experience working on games with role-playing elements
Highly analytical with exceptional attention to detail
Love of computer and console role-playing and action games
Obsidian Entertainment is proud to be an equal opportunity employer and we are committed to creating an inclusive environment for all employees.
The estimated base pay range for this role is:
$130,330 - $155,490 per year
Please, no phone calls or drop-ins. We only accept electronic applications.