PlayStation Network
Sr Procedural Technical Artist
PlayStation Network, Los Angeles, California, United States, 90079
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Join the award-winning team that created God of War
Santa Monica Studio - the team behind the legendary "God of War" franchise - is looking for a senior technical artist to join our Procedural Technical Art team. This is a great chance to get on board with a storied studio and an amazing team. The team's mission is simple: to enable our artist colleagues to create immersive worlds. We provide advanced procedural tools to help artists iterate and explore. We build pipelines to automate drudgework and low-value tasks, helping our artists focus on art. We also make sure that optimizing our games for runtime efficiency doesn't get in the way of creativity and inspiration. We're looking for an experienced procedural artist who is as interested in people as they are in node networks -- somebody who can work closely with traditional 3D artists to understand their needs and to provide tools which empower them. Responsibilities
Work closely with artists to understand their goals and workflows Design and deliver procedural tools which empower artists to build great content Participate in art asset reviews to help identify technical concerns or risks Mentor and guide team members in areas of expertise; instill best practices Requirements
Experienced production artist with solid understanding of art fundamentals Deep understanding of artist workflows Effective collaborator and communicator Technically proficient at geometry processing and procedural generation in Houdini Self-supporting in Python and VEX Preferred Experience
Shader programming Real-time graphics optimization Procedural texturing (Substance or similar) Familiar with USD and/or MaterialX #LI-SMS Apply for this job
* indicates a required field First Name * Last Name * Email * Phone * Resume/CV * What is your current title? * What is your current company? * LinkedIn Profile Website/Portfolio/Reel Password (if applicable) Have you ever worked for a Sony company previously? * Select... Are you authorized to work in the United States? * Select... Will you now, or in the future, require sponsorship to work in the United States? * Select... Will you need relocation assistance to work at this role's specified location? * Select... Are you related to, or in a close personal relationship with, anyone who currently works for SIE or any SIE-affiliated studios? (This includes spouses, domestic partners, and significant others.) * Select... If yes, please state their name, the department or studio they work for, and their job title (if you know it). By selecting "Yes", I am certifying that, to the best of my knowledge, the information I have provided in this employment application is true and correct. * Select...
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Santa Monica Studio - the team behind the legendary "God of War" franchise - is looking for a senior technical artist to join our Procedural Technical Art team. This is a great chance to get on board with a storied studio and an amazing team. The team's mission is simple: to enable our artist colleagues to create immersive worlds. We provide advanced procedural tools to help artists iterate and explore. We build pipelines to automate drudgework and low-value tasks, helping our artists focus on art. We also make sure that optimizing our games for runtime efficiency doesn't get in the way of creativity and inspiration. We're looking for an experienced procedural artist who is as interested in people as they are in node networks -- somebody who can work closely with traditional 3D artists to understand their needs and to provide tools which empower them. Responsibilities
Work closely with artists to understand their goals and workflows Design and deliver procedural tools which empower artists to build great content Participate in art asset reviews to help identify technical concerns or risks Mentor and guide team members in areas of expertise; instill best practices Requirements
Experienced production artist with solid understanding of art fundamentals Deep understanding of artist workflows Effective collaborator and communicator Technically proficient at geometry processing and procedural generation in Houdini Self-supporting in Python and VEX Preferred Experience
Shader programming Real-time graphics optimization Procedural texturing (Substance or similar) Familiar with USD and/or MaterialX #LI-SMS Apply for this job
* indicates a required field First Name * Last Name * Email * Phone * Resume/CV * What is your current title? * What is your current company? * LinkedIn Profile Website/Portfolio/Reel Password (if applicable) Have you ever worked for a Sony company previously? * Select... Are you authorized to work in the United States? * Select... Will you now, or in the future, require sponsorship to work in the United States? * Select... Will you need relocation assistance to work at this role's specified location? * Select... Are you related to, or in a close personal relationship with, anyone who currently works for SIE or any SIE-affiliated studios? (This includes spouses, domestic partners, and significant others.) * Select... If yes, please state their name, the department or studio they work for, and their job title (if you know it). By selecting "Yes", I am certifying that, to the best of my knowledge, the information I have provided in this employment application is true and correct. * Select...
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