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Spellbrush

Level Designer

Spellbrush, San Francisco

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Here at Spellbrush , we're passionate about making a good anime game.

We also happen to be the world's leading generative AI studio — we're the team behind niji・journey .

We are currently investigating how AI can be used to help human artists perform masterpieces in the most complex medium of our times: videogames.

Our games are characterized by a no-compromise approach to well-balanced gameplay married to a truthful love of visual arts.

If you love turn-based tactics games, please consider applying!

What you will do

  • Use our in-house level design tools in Unity to create fun tactics missions.
  • Design enemies, terrain effects, and mission objectives for your missions.
  • Playtest your missions and iteratively improve them.
  • Collaborate closely with other game designers, artists, and engineers on the team.
  • Help engineers improve the level design tooling that you are using.
  • Maintain knowledge and context of all of the level content in the game.

What We're Looking For

  • Deep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time.
  • Proven ability to make fun game content. Show us what you have made!
  • Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts.
  • Comfortable in a fast-paced, high-ownership startup environment.
  • Shipped a game start to finish before.
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