Spellbrush
Here at Spellbrush , we're passionate about making a good anime game.
We also happen to be the world's leading generative AI studio — we're the team behind niji・journey .
We are currently investigating how AI can be used to help human artists perform masterpieces in the most complex medium of our times: videogames.
Our games are characterized by a no-compromise approach to well-balanced gameplay married to a truthful love of visual arts.
If you love turn-based tactics games, please consider applying!
What you will do
- Use our in-house level design tools in Unity to create fun tactics missions.
- Design enemies, terrain effects, and mission objectives for your missions.
- Playtest your missions and iteratively improve them.
- Collaborate closely with other game designers, artists, and engineers on the team.
- Help engineers improve the level design tooling that you are using.
- Maintain knowledge and context of all of the level content in the game.
What We're Looking For
- Deep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time.
- Proven ability to make fun game content. Show us what you have made!
- Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts.
- Comfortable in a fast-paced, high-ownership startup environment.
- Shipped a game start to finish before.