BANC3
Software Developer - Augmented Reality / AI Systems
BANC3, Little Rock, Arkansas, United States, 72208
Software Developer - Augmented Reality / AI Systems Location: Remote or Onsite . Type: Full-Time / Contract Overview: We are building a real-time Augmented Reality (AR) application that integrates object recognition, visualaugmentation, and AI-based task verification. The system will also support live video conferencing featuresand require backend services for data handling and integration. This role is ideal for a well-roundeddeveloper comfortable working across system layers, adapting to different languages, and independentlysolving complex technical challenges. Responsibilities: Develop AR application logic for object recognition, augmentation overlays, and AI-based taskvalidation. Integrate AI models into the AR pipeline to determine if physical procedures are performed correctly. Build and maintain backend services to support session management, data persistence, and videoconferencing integration. Write clean, efficient code in C++, C#, and Python as needed for both front-end and backendcomponents. Work closely with system-level APIs and runtime environments to ensure performance and reliability. Collaborate with hardware and platform engineers to ensure smooth deployment and low-latencyprocessing. Requirements: Proficiency in C# , C++ , and Python . Experience developing and debugging software with a solid understanding of operating system-levelbehavior (memory, concurrency, device I/O). Familiarity with at least one modern game engine (e.g., Unity, Unreal, or Godot) - final engine choicewill be project-driven. Experience with computer vision tools and frameworks (e.g., OpenCV, TensorFlow, or PyTorch). Ability to operate independently in a fast-paced, ambiguous environment with minimal oversight. Nice to Have: Experience building or integrating video conferencing features (e.g., WebRTC, native SDKs). Background in client-server architecture and real-time communications. Familiarity with AR development toolkits such as ARKit, ARCore, or OpenXR. #J-18808-Ljbffr