Software Engineer Consideration – SIGGRAPH 2025
Disneyland Hong Kong - Amarillo, Texas, United States, 79161
Work at Disneyland Hong Kong
Overview
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Overview
Job ID
R-04010
職位地點
愛莫利維爾, 加利福尼亚州, 美國
有意工作的公司
Pixar Animation Studios
張貼日期
2025/07/29
工作概要: This application is for SIGGRAPH 2025 attendees only. Apply only if you are an attendee of SIGGRAPH 2025 in Vancouver.
Pixar Animation Studios Software R&D Department is accepting resumes for consideration during Siggraph 2025 in Vancouver August 10-14. Roles are expected to work hybrid at our Emeryville, CA location. For immediate consideration, submit an application and we will follow-up with appropriate next steps. Thank you for your interest in Pixar!
Software Engineers, Application Team Develop the studio’s in-house proprietary software used by animators and technical artists to make our films. Engineers on this team directly work with production and engineers to create and maintain custom workflows and software to meet asset creation and shot production needs. Areas of focus include:
Sets & Layout
Characters & Crowds
Animation
REQUIREMENTS:
Strong C++ skills
Excellent debugging and problem-solving skills with high attention to detail
Appreciation for the importance of long-term code health, peer review, automated testing, and documentation
Familiarity with 3D math and computer graphics
Experience working in a UNIX/Linux environment a plus
Experience with 3D applications and their APIs (ex: Katana, Nuke, Maya, Houdini, etc.) a plus
Software Engineers, Core Team Contribute to high-performance software applications and frameworks that form the backbone of our film-making pipeline. Our work ranges from open source projects like USD (Universal Scene Description) and OpenSubdiv, to a state-of-the-art evaluation engine that powers our in-house content creation application Presto. Take ownership of challenging problems that arise from evolving the architecture of software that is heavily exercised in an active production environment, and collaborate with other engineers and artists to continuously extend artistic reach.
REQUIREMENTS:
Start with a strong understanding of C++ that you continually expand upon
Be ready to navigate a large code base with many active contributors
Solve problems creatively, with attention to detail, and a desire to discover and address root causes
Take pride and passion in building software architecture that minimizes complexity, scales well, and remains malleable to an ever evolving filmmaking pipeline
Hold yourself to a high bar when it comes to engineering methodologies, like writing maintainable code, providing good documentation and embracing automated testing
Build software holistically: From planning and proposal to implementation, testing, optimization and deployment
Have the ability to listen well and communicate clearly
Thrive in a collaborative and diverse environment where you exchange knowledge with accomplished technicians and draw inspiration from world-class artists
Software Engineers, USD You will work on USD, our framework for asset interchange and collaborative editing, and a cornerstone of our filmmaking pipeline. This codebase has been open sourced as OpenUSD, and you’ll support and collaborate with a rich community across various industries to extend the project in exciting new directions!
What you’ll do:
Contribute to Universal Scene Description (USD), an open-source software framework for asset interchange and collaborative editing that forms the backbone of Pixar’s filmmaking pipeline, and is used widely across various industries
Further integrate USD into Pixar’s custom toolset of 3D content creation applications, and help evolve its growing feature set while improving performance and scalability
Take ownership of challenging problems that arise from evolving the architecture of software that is heavily exercised in an active production environment
Collaborate with artists and other engineers to provide innovative technical solutions that extend our artistic and engineering reach
Join forces with external partners as USD continues to redefine pipelines across industries, bringing new contributors and collaborators to the table
REQUIREMENTS:
A strong understanding of C++ that you continually expand upon
Solid knowledge of data structures and algorithms
Readiness to navigate a large code base with many active contributors
Creative problem solving skills, with attention to detail, and a desire to discover and address root causes
Pride and passion in building software architecture that minimizes complexity, scales well, and remains malleable to an ever evolving filmmaking pipeline
You hold yourself to a high bar when it comes to engineering methodologies, like writing maintainable code, providing good documentation and embracing automated testing
Love of the whole development cycle: From proposal and planning, to implementation, testing, optimization and deployment
You listen well and communicate clearly and succinctly
The hiring range for this position in Emeryville is $145,265.00 to $187,990.00 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors.
關於 Pixar Animation Studios: Pixar Animation Studios 是 The Walt Disney Company 的全資子公司,是一間獲得奧斯卡獎的電影工作室,擁有世界知名的技術、電腦動畫藝術的創意和製作能力。此北加州工作室創作了一些有史以來最成功且最受歡迎的動畫電影,包括 《Toy Story》、《Monsters, Inc.,》、《Cars》、《The Incredibles》、《Ratatouille》、《WALL•E》、 《Up》、《Toy Story 3》、《Brave》、《Inside Out》和 《Coco》。其電影贏得了 35 個奧斯卡獎項,迄今為止,全球票房已超過 130 億美元。
關於 The Walt Disney Company: Walt Disney Company 連同其子公司和聯營公司,是領先的多元化國際家庭娛樂和媒體企業,其業務主要涉及三個範疇:Disney Entertainment、ESPN 及 Disney Experiences。Disney 在 1920 年代的起步之初,只是一間卡通工作室,至今已成為娛樂界的翹楚,並昂然堅守傳承,繼續為家庭中每位成員創造世界一流的故事與體驗。Disney 的故事、人物與體驗傳遍世界每個角落,深入人心。我們在 40 多個國家/地區營運業務,僱員及演藝人員攜手協力,創造全球和當地人們都珍愛的娛樂體驗。 這個職位隸屬於 Pixar Inc., 其所屬的業務部門是 Pixar Animation Studios。 Pixar Animation Studios 是機會均等的僱主。申請人將獲考慮聘僱,而不分種族、膚色、宗教、性別、國籍、性取向、性別身份、殘疾或受保護退伍軍人身分。Disney 培養商業文化,所有人的想法和決策都有助我們發展、創新、創造最好的故事,並與瞬息萬變的世界息息相關。
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