Gameplay Engineer
Twin Atlas - Las Vegas, Nevada, us, 89105
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Gameplay Engineer
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Gameplay Engineer
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Twin Atlas We are a Las Vegas, Nevada-based game development studio that has created multiple successful Roblox games, including Creatures of Sonaria, Dragon Adventures, World // Zero, and Horse Life. Our focus is on developing captivating and innovative games with beautiful visuals, compelling gameplay, and immersive worlds. We are committed to pushing the limits of the Roblox platform in order to provide millions of players around the world with unforgettable and cherished experiences. We are looking for a Gameplay Engineer to help bring our game world to life by implementing and refining gameplay content within Roblox. In this role, you will work closely with designers to integrate game mechanics, set up interactive elements, and ensure a smooth, engaging experience for players. Responsibilities: Implement and integrate gameplay content using Roblox Studio and Lua scripting. Work closely with designers to bring features and mechanics to life. Set up and configure in-game assets, interactive objects, and gameplay systems. Debug and optimize content to ensure smooth performance. Collaborate with engineers and artists to refine existing features. Support iteration and polish of gameplay experiences to enhance player engagement. Requirements: Experience working in Roblox Studio and scripting with Lua. Understanding of Roblox’s gameplay systems, physics, and UI mechanics. Strong problem-solving skills and the ability to troubleshoot gameplay issues. Ability to work in a team environment and communicate effectively. Passion for game development and creating engaging player experiences. Familiarity with Roblox API and best practices for performance optimization. Experience with datastores, leaderboards, or gamepasses in Roblox. Understanding of animation and character interactions in Roblox Studio. Bonus Skills: Experience designing and programming a high-quality Roblox game. Strong understanding of the Roblox community and player engagement strategies. Ability to work independently and in remote team environments. Additional game development skills, such as UI/UX design, game design, graphic design, audio design, 3D modeling, or texturing, to support engineering work. Location: This is a remote position, however; if you are based in our Las Vegas, NV headquarters, we are in-office Tuesday through Friday, with optional in-office work on Monday (unless otherwise noted). As a fast growing company we are also investigating relocation assistance for employees that wish to join us in Las Vegas. Seniority level
Seniority level Entry level Employment type
Employment type Full-time Job function
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