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Apple Inc.

Silicon Validation Software Engineer - GPU IP Validation and Integration

Apple Inc., Cupertino, California, United States, 95014

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Silicon Validation Software Engineer - GPU IP Validation and Integration

Cupertino, California, United States | Hardware Description

You will be writing shaders that stress the GPU and cause high bandwidth traffic to and from the memory subsystem. You will apply your deep understanding of GPU architecture to write tests that stress the pipeline and exercise the interaction between the GPU and different IP blocks on the SoC. You will use the necessary driver and firmware APIs to compile shaders and perform operations that move data within the SoC using GPU threads/SIMD groups. You will understand the different levels of GPU memory hierarchy (Shared, Global, etc.) and debug SoC software and hardware issues, performing system-level validation. Minimum Qualifications

Bachelor's degree in a relevant field and at least 3 years of industry experience in silicon validation software engineering or related fields. Preferred Qualifications

Experience with Graphics, OpenGL, and CUDA. Knowledge of image processing, memory hierarchies, and compilers. Experience implementing and running ML/LLM workloads for GPU characterization. Proficiency in Python and GNU Make. Deep understanding of compute systems, operating systems, and computer architecture. Passion for writing hardware-close code and debugging. Experience in SoC system-level validation and debugging of software and hardware issues. A meticulous, curious, and persistent validation mindset. Understanding of the Display pipeline is a plus. At Apple, base pay ranges from $147,400 to $272,100, depending on skills, qualifications, experience, and location. Apple offers comprehensive benefits, stock programs, bonuses, and educational reimbursements. Note that benefits and compensation are subject to eligibility and plan terms. Apple is an equal opportunity employer committed to diversity and inclusion. #J-18808-Ljbffr