Refactor Games
UX Designer – Unreal Engine 5 (AAA Sports / Action / Simulation Games)
Refactor Games, Santa Monica, California, United States, 90403
We’re looking for a
UX Designer
who can design intuitive, responsive user experiences for a large-scale 3D video game built in Unreal Engine 5. The focus is on creating clear, accessible, and engaging player flows for menus, HUDs, in-game systems, and matchday presentation layers.
The following information provides an overview of the skills, qualities, and qualifications needed for this role.
The ideal candidate has shipped at least
one 3D video game —sports, action, or simulation titles preferred—and knows how to translate complex gameplay systems into
clean, frictionless player experiences .
You’ll Work On:
Designing and prototyping
HUDs, menus, front-end flows, and in-game interfaces
for a soccer simulation Building wireframes, interaction flows, and UI states for both gameplay and meta systems (e.g. tactics, career management, match overlays) Translating real-world sports presentation (broadcast graphics, overlays, stat panels) into interactive, readable UI for players Collaborating with UI artists, motion graphics designers, and engineers to implement designs in
Unreal Engine 5 (UMG, Blueprints) Conducting usability testing and iterating designs to balance
clarity, speed, and immersion Creating documentation, style guides, and interaction libraries to ensure consistency across all user-facing features
Requirements:
At least
1 shipped 3D video game
(sports, action, simulation preferred) Strong portfolio showcasing UX design for interactive experiences (games or similar) Proficiency in wireframing and prototyping tools (Figma, Adobe XD, Sketch, etc.) Hands-on experience implementing UX in
Unreal Engine 5
(UMG, Blueprints, Widget Blueprints) Deep understanding of
input design
across controller, mouse/keyboard, and potentially touch Ability to collaborate tightly with engineers, designers, and artists in a fast-paced production environment
Bonus Points:
Experience designing UX for
sports or broadcast-inspired interfaces Familiarity with soccer presentation flow: score bugs, stat overlays, replays, substitutions, and set-piece UI Knowledge of accessibility best practices in game UX (color contrast, readability, input mapping) Passion for soccer and a desire to contribute to the most authentic virtual soccer experience possible
This is a
hands-on UX role : you’ll define, test, and implement the
player’s experience layer
from the main menu to the final whistle.
UX Designer
who can design intuitive, responsive user experiences for a large-scale 3D video game built in Unreal Engine 5. The focus is on creating clear, accessible, and engaging player flows for menus, HUDs, in-game systems, and matchday presentation layers.
The following information provides an overview of the skills, qualities, and qualifications needed for this role.
The ideal candidate has shipped at least
one 3D video game —sports, action, or simulation titles preferred—and knows how to translate complex gameplay systems into
clean, frictionless player experiences .
You’ll Work On:
Designing and prototyping
HUDs, menus, front-end flows, and in-game interfaces
for a soccer simulation Building wireframes, interaction flows, and UI states for both gameplay and meta systems (e.g. tactics, career management, match overlays) Translating real-world sports presentation (broadcast graphics, overlays, stat panels) into interactive, readable UI for players Collaborating with UI artists, motion graphics designers, and engineers to implement designs in
Unreal Engine 5 (UMG, Blueprints) Conducting usability testing and iterating designs to balance
clarity, speed, and immersion Creating documentation, style guides, and interaction libraries to ensure consistency across all user-facing features
Requirements:
At least
1 shipped 3D video game
(sports, action, simulation preferred) Strong portfolio showcasing UX design for interactive experiences (games or similar) Proficiency in wireframing and prototyping tools (Figma, Adobe XD, Sketch, etc.) Hands-on experience implementing UX in
Unreal Engine 5
(UMG, Blueprints, Widget Blueprints) Deep understanding of
input design
across controller, mouse/keyboard, and potentially touch Ability to collaborate tightly with engineers, designers, and artists in a fast-paced production environment
Bonus Points:
Experience designing UX for
sports or broadcast-inspired interfaces Familiarity with soccer presentation flow: score bugs, stat overlays, replays, substitutions, and set-piece UI Knowledge of accessibility best practices in game UX (color contrast, readability, input mapping) Passion for soccer and a desire to contribute to the most authentic virtual soccer experience possible
This is a
hands-on UX role : you’ll define, test, and implement the
player’s experience layer
from the main menu to the final whistle.