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Refactor Games

Senior Technical Animator – Gameplay / Character Animator Controller Design (Unr

Refactor Games, Santa Monica, California, United States, 90403

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We’re looking for a

Senior Technical Animator

who can design and implement the

character animation controller systems

that drive player movement and gameplay responsiveness in a next-gen soccer game. This role sits at the intersection of

animation, gameplay engineering, and systems design , with responsibility for making sure characters feel fluid, grounded, and responsive under player control.

Any additional information you require for this job can be found in the below text Make sure to read thoroughly, then apply.

You’ll own the

animation blueprint, state machines, and blend trees

that bring dribbling, shooting, passing, tackling, and locomotion to life in Unreal Engine 5.

You’ll Work On:

Designing and implementing

animation controllers

(state machines, blend spaces, transition rules) for soccer gameplay Building

locomotion systems : walking, sprinting, turning, and foot planting across different movement contexts Integrating gameplay actions: dribbling, passing, crossing, shooting, tackling, and goalkeeping Working with gameplay engineers to synchronize

animation and physics

for collisions, tackles, and ball interaction Creating

procedural animation solutions

(IK, FK, additive layers) for foot placement, ball contact, and player balance Optimizing controllers for

responsiveness, fluidity, and low-latency input Debugging, profiling, and refining

state graphs and blend spaces

for stability and performance Collaborating with animators to ensure high-quality mocap and keyframed animations integrate cleanly into the pipeline Building reusable

animation blueprints and tools

for faster iteration and scalability

Requirements:

5+ years of animation or technical animation experience in video games At least

1 shipped 3D title

(sports, action, or simulation preferred) Expert knowledge of

Unreal Engine 5 Animation Blueprint, State Machines, Blend Spaces, IK systems Strong grasp of

character locomotion and responsive gameplay animation design Experience with mocap integration, data cleanup, and retargeting workflows Solid understanding of character rigging, skinning, and pipeline dependencies Ability to profile and optimize animation systems for performance

Bonus Points:

Experience with

sports titles or character-driven gameplay systems Knowledge of Chaos Physics integration with animation (ragdoll, partial physics, procedural blends) Familiarity with motion matching, pose space deformation, or other advanced animation techniques Passion for soccer, with an instinct for how players should feel on the field

This is a

hands-on senior role : you’ll own the

animation controller layer

that defines how the game’s characters move, react, and feel—turning motion capture data and gameplay logic into a responsive, authentic soccer experience.