Electronic Arts (EA)
Software Engineer – DevOps & Perforce (Game Creation)
Electronic Arts (EA), Redwood City, California, United States, 94061
Overview
Software Engineer – DevOps & Perforce (Game Creation) What You’ll Do
Administer and scale Perforce Helix Core (commit/edge servers, replication, streams) Troubleshoot syncs, changelists, stream access, queues, and replication delays Support users of all technical levels with source control issues (p4 sync, p4 unlock, etc.) Analyze Perforce logs and infrastructure telemetry to resolve system issues Tune and maintain Linux servers across VM, bare metal, and cloud environments Automate systems using Ansible or similar tools (Terraform optional) Contribute to CI/CD pipelines for both internal tooling and game teams Build dashboards and alerts with KQL, Grafana, or similar observability tools Extend and maintain the .NET-based Perforce management application Requirements
5+ years of Linux (tuning, mounting, troubleshooting, scripting) 3+ years of DevOps automation with tools like Ansible, Terraform, or similar 3+ years with client-server source control systems (e.g., Perforce, ClearCase); Perforce preferred Strong understanding of source control commands and workflows (p4 sync, changelists, streams, queues) Experience analyzing logs and resolving infrastructure-level issues Familiarity with VM, bare metal, and cloud infrastructure in scaled environments Experience with CI/CD pipeline systems Proficiency with monitoring tools such as KQL, Grafana, or equivalent Must work PST hours Additional Details
Seniority level: Mid-Senior level Employment type: Full-time Job function: Art/Creative Industries: Computer Games, IT Services and IT Consulting, and Software Development
#J-18808-Ljbffr
Software Engineer – DevOps & Perforce (Game Creation) What You’ll Do
Administer and scale Perforce Helix Core (commit/edge servers, replication, streams) Troubleshoot syncs, changelists, stream access, queues, and replication delays Support users of all technical levels with source control issues (p4 sync, p4 unlock, etc.) Analyze Perforce logs and infrastructure telemetry to resolve system issues Tune and maintain Linux servers across VM, bare metal, and cloud environments Automate systems using Ansible or similar tools (Terraform optional) Contribute to CI/CD pipelines for both internal tooling and game teams Build dashboards and alerts with KQL, Grafana, or similar observability tools Extend and maintain the .NET-based Perforce management application Requirements
5+ years of Linux (tuning, mounting, troubleshooting, scripting) 3+ years of DevOps automation with tools like Ansible, Terraform, or similar 3+ years with client-server source control systems (e.g., Perforce, ClearCase); Perforce preferred Strong understanding of source control commands and workflows (p4 sync, changelists, streams, queues) Experience analyzing logs and resolving infrastructure-level issues Familiarity with VM, bare metal, and cloud infrastructure in scaled environments Experience with CI/CD pipeline systems Proficiency with monitoring tools such as KQL, Grafana, or equivalent Must work PST hours Additional Details
Seniority level: Mid-Senior level Employment type: Full-time Job function: Art/Creative Industries: Computer Games, IT Services and IT Consulting, and Software Development
#J-18808-Ljbffr