ZipRecruiter
Senior Tech Designer - 3D UI Interfaces (Unreal Engine 5 / Sports)
ZipRecruiter, Santa Monica, California, United States, 90403
Overview
Refactor Games is a
AAA sports video game studio . We are developing the next of professional
football (soccer) video games
using
Unreal Engine 5 . We’re looking for a Senior Technical Designer who can own the visual interaction layer between the player and the pitch—especially in high-stakes moments like Free Kicks, Goal Kicks, and Penalties. This role focuses on building
real-time, 3D user interfaces
that blend diegetic input controls, camera framing, and gameplay systems. You’ll prototype, design, and tune the user-facing layers of our set piece systems to feel intuitive, tactile, and deeply responsive. What You’ll Work On
3D aim and trajectory interfaces for Free Kicks, Goal Kicks, Penalties, and Throw-Ins Interactive ball placement and camera-assisted targeting tools Dynamic shot power bars, curve indicators, swerve + dip visualizers Input-driven UI systems that respond to stick flicks, button holds, and gestures Integration of interface feedback (reticles, indicators, meters) with physical outcomes Seamless transitions between gameplay and interface modes Prototyping and scripting of systems using UE5 Blueprints and UMG, with C++ hooks Requirements
4+ years in technical design or gameplay/UI scripting roles Deep experience with Unreal Engine 5, including UMG, Blueprints, and input systems Understanding of spline tools, camera systems, and spatial UI in 3D space Proven ability to design and implement user interaction systems that feel good Strong communicator who can prototype quickly and work closely with UX, code, and animation Bonus Points
Shipped a sports game or worked on complex interaction systems (aiming, targeting, or skill input) Experience designing tactile input loops (e.g. analog stick control schemes) Deep knowledge of soccer and what makes a free kick interface feel right under pressure
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Refactor Games is a
AAA sports video game studio . We are developing the next of professional
football (soccer) video games
using
Unreal Engine 5 . We’re looking for a Senior Technical Designer who can own the visual interaction layer between the player and the pitch—especially in high-stakes moments like Free Kicks, Goal Kicks, and Penalties. This role focuses on building
real-time, 3D user interfaces
that blend diegetic input controls, camera framing, and gameplay systems. You’ll prototype, design, and tune the user-facing layers of our set piece systems to feel intuitive, tactile, and deeply responsive. What You’ll Work On
3D aim and trajectory interfaces for Free Kicks, Goal Kicks, Penalties, and Throw-Ins Interactive ball placement and camera-assisted targeting tools Dynamic shot power bars, curve indicators, swerve + dip visualizers Input-driven UI systems that respond to stick flicks, button holds, and gestures Integration of interface feedback (reticles, indicators, meters) with physical outcomes Seamless transitions between gameplay and interface modes Prototyping and scripting of systems using UE5 Blueprints and UMG, with C++ hooks Requirements
4+ years in technical design or gameplay/UI scripting roles Deep experience with Unreal Engine 5, including UMG, Blueprints, and input systems Understanding of spline tools, camera systems, and spatial UI in 3D space Proven ability to design and implement user interaction systems that feel good Strong communicator who can prototype quickly and work closely with UX, code, and animation Bonus Points
Shipped a sports game or worked on complex interaction systems (aiming, targeting, or skill input) Experience designing tactile input loops (e.g. analog stick control schemes) Deep knowledge of soccer and what makes a free kick interface feel right under pressure
#J-18808-Ljbffr