Saxon Global
Overview
AR/VR Unity Developer role located in Woonsocket, RI (Onsite). Duration: 12+ Months. The resource should be available onshore during store timings from 8 AM EST to 6 PM EST. This position supports Meta Oculus headset work, including code changes, enhancements, and bug fixes. Core Responsibilities
Design and develop interactive AR/VR/MR applications using Unity. Implement enhancements and bug fixes for existing immersive modules. Collaborate with cross-functional teams to integrate conversational AI and Copilot Studio features. Optimize performance for Oculus and other headsets across platforms. Technical Skills
PROFICIENCY IN UNITY AND C# SCRIPTING. Experience with ARKit, ARCore, and Oculus SDKs. Familiarity with 3D modeling tools and asset pipelines. Understanding of spatial computing and mixed reality environments. Project Objectives and Capabilities
Objective:
Enhance the effectiveness of employee training programs by integrating AI-driven interactions within AR and VR environments. Dynamic Scenario Generation:
Use Copilot Studio to create custom GPTs that generate dialogues and scenarios based on real-time user interactions within the AR/VR environment. Voice and Language Processing:
Process natural language inputs from users, enabling voice commands or questions for hands-free interaction. Integration with Business Systems:
Connect training modules to HR and LMS systems using Copilot Studio connectors to track progress and certifications. Increased Engagement:
AI-powered AR/VR training modules enhance engagement and information retention. Scalability:
Scale training modules to accommodate a growing workforce with minimal resource investment. Data-Driven Insights:
Gather data on performance and learning preferences for continuous improvement. Qualifications
Experience in Unity and C# scripting. Proficiency in ARKit, ARCore, and Oculus SDKs. Familiarity with 3D modeling tools and asset pipelines. Understanding of spatial computing and mixed reality environments. Seniority level
Mid-Senior level Employment type
Contract Job function
Information Technology Industries
Information Services IT Services and IT Consulting
#J-18808-Ljbffr
AR/VR Unity Developer role located in Woonsocket, RI (Onsite). Duration: 12+ Months. The resource should be available onshore during store timings from 8 AM EST to 6 PM EST. This position supports Meta Oculus headset work, including code changes, enhancements, and bug fixes. Core Responsibilities
Design and develop interactive AR/VR/MR applications using Unity. Implement enhancements and bug fixes for existing immersive modules. Collaborate with cross-functional teams to integrate conversational AI and Copilot Studio features. Optimize performance for Oculus and other headsets across platforms. Technical Skills
PROFICIENCY IN UNITY AND C# SCRIPTING. Experience with ARKit, ARCore, and Oculus SDKs. Familiarity with 3D modeling tools and asset pipelines. Understanding of spatial computing and mixed reality environments. Project Objectives and Capabilities
Objective:
Enhance the effectiveness of employee training programs by integrating AI-driven interactions within AR and VR environments. Dynamic Scenario Generation:
Use Copilot Studio to create custom GPTs that generate dialogues and scenarios based on real-time user interactions within the AR/VR environment. Voice and Language Processing:
Process natural language inputs from users, enabling voice commands or questions for hands-free interaction. Integration with Business Systems:
Connect training modules to HR and LMS systems using Copilot Studio connectors to track progress and certifications. Increased Engagement:
AI-powered AR/VR training modules enhance engagement and information retention. Scalability:
Scale training modules to accommodate a growing workforce with minimal resource investment. Data-Driven Insights:
Gather data on performance and learning preferences for continuous improvement. Qualifications
Experience in Unity and C# scripting. Proficiency in ARKit, ARCore, and Oculus SDKs. Familiarity with 3D modeling tools and asset pipelines. Understanding of spatial computing and mixed reality environments. Seniority level
Mid-Senior level Employment type
Contract Job function
Information Technology Industries
Information Services IT Services and IT Consulting
#J-18808-Ljbffr