myGwork - LGBTQ+ Business Community
Real-Time Asset Artist (Project Hire)
myGwork - LGBTQ+ Business Community, Culver City, California, United States, 90232
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Real-Time Asset Artist (Project Hire)
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myGwork - LGBTQ+ Business Community Sony Pictures Entertainment is looking for a Real-time Asset Artist (Project Hire) to create content for the Unreal Engine. The ideal candidate will have extensive knowledge of the Unreal Engine and be proficient in concepting, set design, layout, modeling, surfacing, basic rigging, and asset optimization. They will have an excellent artistic eye for detail and be proactive in collaboration and communication with the whole team. This role is limited term up to 6 months.
Responsibilities
Collaborate with the Asset Supervisor, Asset, Pipeline, VAD and Lighting team on creating characters, environments, vehicles and props to be used in the Unreal Engine
Create high quality assets ranging from concept to final model and surfacing that are fully optimized to perform in a real-time environment
Ingest assets that are internally created or from third parties into our projects
Active in the creative research and development and communicates goals and objectives clearly
Assist with long-term strategic planning and inspiring technical solutions regarding asset development with the team
Leverage latest advancements in Unreal Engine to expedite asset development process
Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards
Technical ability to create project-based materials and blueprints in engine
Critically think and problem solve technical challenges and limitations within DCC programs and Unreal Engine
Creating Control Rigs in DCC and Unreal Engine when requested
Generate documentation on processes used for content creation
Qualifications
5+ years of experience with real-time content creation
Excellent eye for details and an artistic portfolio of work across characters, vehicles, environments, and props
Ability to create meshes, materials, UV maps, textures for optimal performance
Proficient knowledge in DCC programs like Maya, 3ds Max, ZBrush, Houdini, Blender, etc.
Extensive experience with Substance Suite and Photoshop for textures and materials following PBR and NPR principles
Experience with optimization processes for assets while maintaining high fidelity
Proficient experience in real-time productions using Unreal Engine with knowledge of its tools (character creation, set dressing, landscapes, Blueprints, PCGs, Splines, etc.)
Ability to work in various art styles and plan look development
Strong understanding of anatomy, proportions, scale, silhouette, lighting, composition, color theory, atmosphere
Ability to take art direction notes and apply them effectively
Self-motivated, proactive, with excellent organization, time management, communication and collaboration skills
Maintain consistency and quality on all meshes, textures and shaders
Ability to rig and skin assets and build a Control Rig in Unreal Engine
Understanding of Metahumans and converting custom characters to run in Unreal Engine
Would Be Nice
Experience in Volume, LED Stage, Mocap stage and with Virtual Cameras
VFX experience (compositing, set extension, previs, postvis, techvis, After Effects, Nuke, Renderman, V-Ray, etc.)
ShotGrid, SyncSketch, Bluescape, Marvelous Designer knowledge
Photogrammetry and scanning experience
Experience with lighting, sequencer, camera, layout, fx, and animation in Unreal Engine
Advanced rigging, Metahuman skinning, and control rigs within DCC and Unreal Engine
Experience with Unreal tools, landscapes, procedural content generators, Blueprint creation, Sequencer, Nanite, Lumen, Data Layers, Niagara, Groom, Chaos, simulations, retargeting, cloth, plugins, etc.
Creating custom parent materials, procedural materials, and functions
Basic scripting knowledge (C++ / JavaScript / Python)
The anticipated base salary for this position is $55.13/hour to $70.67/hour. This role may also qualify for incentives and/or comprehensive benefits. The actual base salary offered will depend on a variety of factors, including qualifications, years of relevant experience, education, certifications, and location.
Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law. To request an accommodation for purposes of participating in the hiring process, you may contact SPE_Accommodation_Assistance@spe.sony.com.
SPE is looking for a Real-time Asset Artist (Project Hire) to create content for the Unreal Engine. The ideal candidate will have extensive knowledge of the Unreal Engine. They will be proficient in concepting, set design, layout, modeling, surfacing, basic rigging, and asset optimization, with an excellent artistic eye for detail and collaboration with the team.
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Real-Time Asset Artist (Project Hire)
role at
myGwork - LGBTQ+ Business Community Sony Pictures Entertainment is looking for a Real-time Asset Artist (Project Hire) to create content for the Unreal Engine. The ideal candidate will have extensive knowledge of the Unreal Engine and be proficient in concepting, set design, layout, modeling, surfacing, basic rigging, and asset optimization. They will have an excellent artistic eye for detail and be proactive in collaboration and communication with the whole team. This role is limited term up to 6 months.
Responsibilities
Collaborate with the Asset Supervisor, Asset, Pipeline, VAD and Lighting team on creating characters, environments, vehicles and props to be used in the Unreal Engine
Create high quality assets ranging from concept to final model and surfacing that are fully optimized to perform in a real-time environment
Ingest assets that are internally created or from third parties into our projects
Active in the creative research and development and communicates goals and objectives clearly
Assist with long-term strategic planning and inspiring technical solutions regarding asset development with the team
Leverage latest advancements in Unreal Engine to expedite asset development process
Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards
Technical ability to create project-based materials and blueprints in engine
Critically think and problem solve technical challenges and limitations within DCC programs and Unreal Engine
Creating Control Rigs in DCC and Unreal Engine when requested
Generate documentation on processes used for content creation
Qualifications
5+ years of experience with real-time content creation
Excellent eye for details and an artistic portfolio of work across characters, vehicles, environments, and props
Ability to create meshes, materials, UV maps, textures for optimal performance
Proficient knowledge in DCC programs like Maya, 3ds Max, ZBrush, Houdini, Blender, etc.
Extensive experience with Substance Suite and Photoshop for textures and materials following PBR and NPR principles
Experience with optimization processes for assets while maintaining high fidelity
Proficient experience in real-time productions using Unreal Engine with knowledge of its tools (character creation, set dressing, landscapes, Blueprints, PCGs, Splines, etc.)
Ability to work in various art styles and plan look development
Strong understanding of anatomy, proportions, scale, silhouette, lighting, composition, color theory, atmosphere
Ability to take art direction notes and apply them effectively
Self-motivated, proactive, with excellent organization, time management, communication and collaboration skills
Maintain consistency and quality on all meshes, textures and shaders
Ability to rig and skin assets and build a Control Rig in Unreal Engine
Understanding of Metahumans and converting custom characters to run in Unreal Engine
Would Be Nice
Experience in Volume, LED Stage, Mocap stage and with Virtual Cameras
VFX experience (compositing, set extension, previs, postvis, techvis, After Effects, Nuke, Renderman, V-Ray, etc.)
ShotGrid, SyncSketch, Bluescape, Marvelous Designer knowledge
Photogrammetry and scanning experience
Experience with lighting, sequencer, camera, layout, fx, and animation in Unreal Engine
Advanced rigging, Metahuman skinning, and control rigs within DCC and Unreal Engine
Experience with Unreal tools, landscapes, procedural content generators, Blueprint creation, Sequencer, Nanite, Lumen, Data Layers, Niagara, Groom, Chaos, simulations, retargeting, cloth, plugins, etc.
Creating custom parent materials, procedural materials, and functions
Basic scripting knowledge (C++ / JavaScript / Python)
The anticipated base salary for this position is $55.13/hour to $70.67/hour. This role may also qualify for incentives and/or comprehensive benefits. The actual base salary offered will depend on a variety of factors, including qualifications, years of relevant experience, education, certifications, and location.
Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law. To request an accommodation for purposes of participating in the hiring process, you may contact SPE_Accommodation_Assistance@spe.sony.com.
SPE is looking for a Real-time Asset Artist (Project Hire) to create content for the Unreal Engine. The ideal candidate will have extensive knowledge of the Unreal Engine. They will be proficient in concepting, set design, layout, modeling, surfacing, basic rigging, and asset optimization, with an excellent artistic eye for detail and collaboration with the team.
Referrals increase your chances of interviewing at myGwork - LGBTQ+ Business Community. Get notified about new Artist jobs in Culver City, CA.
#J-18808-Ljbffr