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Microsoft

Principal Unreal Engineer, Gameplay - World's Edge

Microsoft, Redmond, Washington, United States, 98052

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At Xbox Game Studios, we are continuing the great legacy of Age of Empires, our beloved RTS (Real Time Strategy) franchise. We are a passionate group responsible for this amazing franchise and are expanding our team looking for a wonderful colleague that will be responsible for planning and building our future tech stack.

Principal Unreal Engineer, Gameplay – World's Edge We are looking for a Principal Unreal Engineer with background in all aspects of Unreal Engine game development and experience leading external resources. The candidate should be a strong communicator, self‑driven, and capable of directing external teams while also jumping in to code when needed. The role requires a track record of delivering quality software for first‑party Unreal projects.

Responsibilities

Direct our partners in any aspect of Unreal development; you need to quickly ramp up on any part of the engine.

Understand the direction of Unreal Engine and recommend long‑term solutions for our projects.

Work with partners to bring new features into Unreal games with minimal integration pain during live‑service phases.

Participate in architecture reviews and provide implementation guidance.

Work cross‑group to research and develop new technology and processes.

Collaborate closely with producers, designers, artists, and central technology teams to prototype and implement product features.

Embody our Culture & Values.

Qualifications

Bachelor's Degree in Computer Science or related technical field AND 6+ years technical engineering experience with coding in C, C++, or C#.

Experience as senior or lead level Unreal programmer or similar position.

6+ years of experience in C/C++ with an emphasis on Unreal programming.

Experience with Unreal technologies such as Blueprint, Gameplay Ability System, StateTree, Environment Query System, Networking, Mass Entity, or similar.

Experience shipping Unreal titles on a wide range of hardware.

Experience optimizing Unreal games.

Preferred Qualifications

Passion for games and technology.

Creative problem‑solving and algorithm development skills.

Self‑motivated and comfortable working in a fast‑paced environment.

Interpersonal skills.

Experience working with external partners.

Experience with newer Unreal technologies like Procedural Content Generation and Iris.

Advanced degree in Computer Science or related field.

Real Time Strategy game development experience.

Microsoft will accept applications for the role until October 24, 2025.

Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

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