Jobs via Dice
Principal Unreal Engineer, Gameplay - World's Edge
Jobs via Dice, Redmond, Washington, United States, 98052
Principal Unreal Engineer, Gameplay – World’s Edge
At Xbox Game Studios, we are hard at work continuing the great legacy of Age of Empires, our beloved RTS franchise. We are a passionate group responsible for this amazing franchise and are expanding our team looking for a wonderful colleague that will be responsible for planning and building our future tech stack. Responsibilities
Direct partners in any aspect of Unreal development, with the ability to quickly ramp up on any part of the engine. Understand where the Unreal game engine is going to make long‑term solution selections. Work with partners to bring new features into our Unreal games, integrating live services phases with minimal pain. Participate in architecture reviews and provide implementation guidance. Participate in cross‑group work streams to research and develop new technology and processes. Collaborate closely with producers, designers, artists, and central technology teams to prototype and/or implement new product features. Embody our Culture & Values. Qualifications – Required
Bachelor’s Degree in Computer Science or related technical field AND 6+ years of technical engineering experience with coding in languages including C, C++, or C#. Experience as senior or lead level Unreal programmer or similar position. 6+ years of experience in C/C++ with an emphasis in Unreal programming. Experience in Unreal technologies like Blueprint, Gameplay Ability System, StateTree, Environment Query System, Networking, Mass Entity, or similar. Experience with shipping Unreal titles on a wide range of hardware. Experience optimizing Unreal games. Qualifications – Preferred
Passion for games and technology. Creative problem solving and algorithm development skills. Self‑motivated and comfortable working in a fast‑paced environment. Interpersonal skills. Experience working with external partners. Experience with newer Unreal technologies like Procedural Content Generation and Iris. Advanced degree in Computer Science or related field. Real Time Strategy game development experience. Software Engineering IC5 – The typical base pay range for this role across the U.S. is USD $139,900 – $274,800 per year. The base pay range for this role in the San Francisco Bay Area and New York City metropolitan area is USD $188,000 – $304,200 per year. Microsoft will accept applications for the role until October 24, 2025. Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.
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At Xbox Game Studios, we are hard at work continuing the great legacy of Age of Empires, our beloved RTS franchise. We are a passionate group responsible for this amazing franchise and are expanding our team looking for a wonderful colleague that will be responsible for planning and building our future tech stack. Responsibilities
Direct partners in any aspect of Unreal development, with the ability to quickly ramp up on any part of the engine. Understand where the Unreal game engine is going to make long‑term solution selections. Work with partners to bring new features into our Unreal games, integrating live services phases with minimal pain. Participate in architecture reviews and provide implementation guidance. Participate in cross‑group work streams to research and develop new technology and processes. Collaborate closely with producers, designers, artists, and central technology teams to prototype and/or implement new product features. Embody our Culture & Values. Qualifications – Required
Bachelor’s Degree in Computer Science or related technical field AND 6+ years of technical engineering experience with coding in languages including C, C++, or C#. Experience as senior or lead level Unreal programmer or similar position. 6+ years of experience in C/C++ with an emphasis in Unreal programming. Experience in Unreal technologies like Blueprint, Gameplay Ability System, StateTree, Environment Query System, Networking, Mass Entity, or similar. Experience with shipping Unreal titles on a wide range of hardware. Experience optimizing Unreal games. Qualifications – Preferred
Passion for games and technology. Creative problem solving and algorithm development skills. Self‑motivated and comfortable working in a fast‑paced environment. Interpersonal skills. Experience working with external partners. Experience with newer Unreal technologies like Procedural Content Generation and Iris. Advanced degree in Computer Science or related field. Real Time Strategy game development experience. Software Engineering IC5 – The typical base pay range for this role across the U.S. is USD $139,900 – $274,800 per year. The base pay range for this role in the San Francisco Bay Area and New York City metropolitan area is USD $188,000 – $304,200 per year. Microsoft will accept applications for the role until October 24, 2025. Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.
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