NVIDIA
Compiler Engineer, LLVM - New College Grad 2025
We are looking for an enthusiastic LLVM Compiler Engineer for an exciting and fun role in our GPU Software organization. We deliver features and improvements to better realize the potential of NVIDIA GPUs for a growing range of computational workloads, ranging from deep learning, scientific computation, and self‑driving cars to graphics workloads for AAA game titles on gaming platforms. Our compiler organization makes its mark on every GPU NVIDIA produces.
If you have prior experience working with shaders or shader compilers for languages like GLSL, HLSL, SLANG, that’s a big plus! You will be a key member of a small team that is working on a core compiler component for our graphics drivers as well as for accelerating general‑purpose computation on the GPU. You will be solving critical problems alongside some of the top valued diverse minds in GPU computing and systems software, doing what you enjoy.
What You'll Be Doing
Work on the design and implementation of significant parts of the graphics compiler (SPIR‑V and DXIL compiler).
Work on performance analysis and design/implementation of new optimizations.
Partner with global compiler, GPU driver, architecture, and application teams to coordinate improvements and problem resolutions.
Seek interesting and meaningful compilation problems for state‑of‑the‑art GPU technologies.
Contribute to open‑source projects (GLSLANG, LLVM, DXC – HLSL compiler).
What We Need To See
BS/MS in Computer Science or Computer Engineering (or equivalent experience).
Experience and strong background in compilers.
Strong C/C++ programming skills, as well as a deep understanding of parallel programming models.
Experience with compiler optimizations, especially working with LLVM infrastructure.
Ways To Stand Out From The Crowd
Experience developing CUDA, DirectX, OpenGL/Vulkan applications.
Background with developing compiler optimizations and code generation for GPUs.
Ability to do code generation and build a good compiler framework.
Collaborate well with others in an energizing environment.
Strong interpersonal skills and the ability to influence others in the department.
With competitive salaries and a generous benefits package, we are widely considered to be one of the technology world’s most desirable employers. We have some of the most forward‑thinking and hardworking people in the world working for us and, due to unprecedented growth, our exclusive engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is $104,000 – $172,500 USD for Level 1, and $120,000 – $189,750 USD for Level 2.
You will also be eligible for equity and benefits.
Applications will be accepted at least until October 26, 2025.
NVIDIA is committed to fostering a diverse work environment and is proud to be an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
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If you have prior experience working with shaders or shader compilers for languages like GLSL, HLSL, SLANG, that’s a big plus! You will be a key member of a small team that is working on a core compiler component for our graphics drivers as well as for accelerating general‑purpose computation on the GPU. You will be solving critical problems alongside some of the top valued diverse minds in GPU computing and systems software, doing what you enjoy.
What You'll Be Doing
Work on the design and implementation of significant parts of the graphics compiler (SPIR‑V and DXIL compiler).
Work on performance analysis and design/implementation of new optimizations.
Partner with global compiler, GPU driver, architecture, and application teams to coordinate improvements and problem resolutions.
Seek interesting and meaningful compilation problems for state‑of‑the‑art GPU technologies.
Contribute to open‑source projects (GLSLANG, LLVM, DXC – HLSL compiler).
What We Need To See
BS/MS in Computer Science or Computer Engineering (or equivalent experience).
Experience and strong background in compilers.
Strong C/C++ programming skills, as well as a deep understanding of parallel programming models.
Experience with compiler optimizations, especially working with LLVM infrastructure.
Ways To Stand Out From The Crowd
Experience developing CUDA, DirectX, OpenGL/Vulkan applications.
Background with developing compiler optimizations and code generation for GPUs.
Ability to do code generation and build a good compiler framework.
Collaborate well with others in an energizing environment.
Strong interpersonal skills and the ability to influence others in the department.
With competitive salaries and a generous benefits package, we are widely considered to be one of the technology world’s most desirable employers. We have some of the most forward‑thinking and hardworking people in the world working for us and, due to unprecedented growth, our exclusive engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is $104,000 – $172,500 USD for Level 1, and $120,000 – $189,750 USD for Level 2.
You will also be eligible for equity and benefits.
Applications will be accepted at least until October 26, 2025.
NVIDIA is committed to fostering a diverse work environment and is proud to be an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
#J-18808-Ljbffr