House of Sorcery
House of Sorcery is a growing multi-disciplinary art & design studio. We concept, develop and produce commercial projects through an art lens. HOS creates artworks, designs and installations for a variety of clients across many industries. We have an opening for an Environmental Technical Designer to support our creative and production teams. The ideal candidate is experienced in bringing physical builds to life from the design stage through to fabrication. They consider all aspects, needs and feasibility of the build to capture it in digital form. They have a curiosity to experiment with different approaches, materials, and possibilities as well as a knack for being hands‑on with materials, hardware and sampling. This role is suited to a curious, self‑driven, experienced, collaborative individual with an eye for detail & accuracy.
The Environmental Technical Designer has an active role across many projects & throughout each phase; concept design, design development and production. 100% of this role’s project assignments will be for physical builds and therefore require solid experience in the built environment. Many projects incorporate large scale dimensional builds, lighting, and structural support. This role will focus primarily on technical aspects, samples, and the lead‑up to production, bridging the design‑build gap between Design Development & Production/Installation. This role supports projects early on by anticipating design‑related technical needs for instruction, details, samples and the build. They help assess feasibility, concept proof, and the way we get there as a team. They develop the technical documentation to bring the project to life. This role spends around 50% of their time on technical in technical programs: Tech & creative collaboration, 3D CAD modeling, 2D drafting, assembling tech packs, installation instructions, prepping files for outsource to vendors, and building cut files. The remaining 50%; project creative reviews, site visits/measurements, sample collaboration/design/problem solving, sample testing, sample fabrication support, production collaboration & fabrication support, occasional vendor support, and researching hardware & materials.
This person is organized, proactive, accurate, thorough and detail oriented. They often get their hands dirty in the studio, assisting with samples and helping the studio see the design through to execution. They balance multiple project requests at a time, each in different project phases, and therefore must be very structured, disciplined, proficient in our tools/systems, and very communicative. This person has a creative curiosity, is adaptable to change, and is excited to help evolve this growing company. The Production Designer will work directly with the Executive Creative Director and Production Supervisor.
Roles and Responsibilities
Production design for House of Sorcery projects, working closely with PM & Production team for each project with technical aspects
Creating all technical design packages for project needs, working closely and collaboratively with the team
Proactively drive conversations around technical needs in early stages to start developing a structured plan to meet deadlines & milestones
Support Production Supervisor on sourcing & purchasing needs as needed for projects
Work collaboratively with production team on samples and support with any production design needs that arise
Manage a sample library
Learn and embrace the HOS brand, adapting to style, technique, and finish expectations
Integrate with the Production team to learn their processes, needs and create dialog for feedback and collaboration
Independently self‑manage using team tools, proactive communication, and workback timelines to meet deadlines
Drive proactively conversations around project needs for technical drawings, samples, materials, hardware, etc to help facilitate what is needed
Come prepared to all internal design meetings with feedback, solutions, opportunities and questions as needed
Create technical assets as needed for project deliverables, working within deadlines
Work closely with ECD for project expectations and direction
Work closely with the PM team on project details, timeline and deliverables.
Plan for advance communication and schedule feedback meetings in order to meet deadlines and work through any questions around deliverables
Proficiently build tech packs for more technical projects
Embrace that we make bespoke work and rarely do the same thing twice
Be nimble and flexible
Create clean, production ready files
Constantly seek feedback and accept constructive criticism as a part of the process for dialing in the creative
Manage & store of assets on the drive, keeping them organized and up to date with the most recent versions
Occasional in‑studio work on art
Maintain a positive attitude with a cool head in busy times
Embrace our small but nimble team and the importance of each person’s role in our success
Projects Will Include
Production and Technical design development for EGD, Art installs, etc.
Spatial and architectural mockups/elevations
Building highly complex production ready files
Tech & creative collaboration
3D CAD modeling, 2D drafting
Assembling tech packs and install guides
Prepping print files & cut files for vendors (CNC, laser, waterjet, etc)
Site Visits & measurements
Sample collaboration, design, problem solving, testing, fabrication support
Fabrication team support seeing the creative through the build
Researching hardware, materials, etc.
Design, Fabrication and Print files
Content design and management
Job Requirements
BFA, BA, or BS degree in Design, or equivalent combo of work experience and education
2+ years as a 3D designer in a creative department
2+ years experience working in with wayfinding, environmental design and/or fabrication design
1+ years of experience with hands‑on fabrication and/or physical sampling
Strong technical design experience with a proven ability to create thoughtful, thorough and accurate tech packs
Adept at reading architectural drawings and plans
Proficient in Illustrator with experience prepping vector files for seamless use across CAD and design platforms
A base level of Illustration and ability to turn ideas into sketches
Eye for detail and accuracy for all technical plans
Proficiency in project management/ communication software
Software Proficiency in CAD software (AutoCAD, Fusion, Rhino), Adobe Suite (Illustrator, Photoshop), and GSuite tools Slides, Sheets, Docs)
Experience working with dimensional materials such as wood & metal
Nice to Haves
Experience in an agency or architectural environment with structured processes, scopes, client rounds of feedback, etc.
Appreciation of fine art, popsicles and hot sauce
Status Full time, exempt employee
Location In‑house in our Georgetown Studio in Seattle, WA
Reports to Production Supervisor
To apply Please preview our website at
www.houseofsorcery.com
for the type of work we do. We will be looking for experience with similar projects in the built environment. If this is you, send an email to
wizards@houseofsorcery.com
with a resume, cover letter and a portfolio or samples of technical work referred to in job description. Please tell us how you are a good fit for this role.
Seniority level Mid‑Senior level
Employment type Full‑time
Job function Design, Art/Creative, and Information Technology
Industries Design Services
#J-18808-Ljbffr
The Environmental Technical Designer has an active role across many projects & throughout each phase; concept design, design development and production. 100% of this role’s project assignments will be for physical builds and therefore require solid experience in the built environment. Many projects incorporate large scale dimensional builds, lighting, and structural support. This role will focus primarily on technical aspects, samples, and the lead‑up to production, bridging the design‑build gap between Design Development & Production/Installation. This role supports projects early on by anticipating design‑related technical needs for instruction, details, samples and the build. They help assess feasibility, concept proof, and the way we get there as a team. They develop the technical documentation to bring the project to life. This role spends around 50% of their time on technical in technical programs: Tech & creative collaboration, 3D CAD modeling, 2D drafting, assembling tech packs, installation instructions, prepping files for outsource to vendors, and building cut files. The remaining 50%; project creative reviews, site visits/measurements, sample collaboration/design/problem solving, sample testing, sample fabrication support, production collaboration & fabrication support, occasional vendor support, and researching hardware & materials.
This person is organized, proactive, accurate, thorough and detail oriented. They often get their hands dirty in the studio, assisting with samples and helping the studio see the design through to execution. They balance multiple project requests at a time, each in different project phases, and therefore must be very structured, disciplined, proficient in our tools/systems, and very communicative. This person has a creative curiosity, is adaptable to change, and is excited to help evolve this growing company. The Production Designer will work directly with the Executive Creative Director and Production Supervisor.
Roles and Responsibilities
Production design for House of Sorcery projects, working closely with PM & Production team for each project with technical aspects
Creating all technical design packages for project needs, working closely and collaboratively with the team
Proactively drive conversations around technical needs in early stages to start developing a structured plan to meet deadlines & milestones
Support Production Supervisor on sourcing & purchasing needs as needed for projects
Work collaboratively with production team on samples and support with any production design needs that arise
Manage a sample library
Learn and embrace the HOS brand, adapting to style, technique, and finish expectations
Integrate with the Production team to learn their processes, needs and create dialog for feedback and collaboration
Independently self‑manage using team tools, proactive communication, and workback timelines to meet deadlines
Drive proactively conversations around project needs for technical drawings, samples, materials, hardware, etc to help facilitate what is needed
Come prepared to all internal design meetings with feedback, solutions, opportunities and questions as needed
Create technical assets as needed for project deliverables, working within deadlines
Work closely with ECD for project expectations and direction
Work closely with the PM team on project details, timeline and deliverables.
Plan for advance communication and schedule feedback meetings in order to meet deadlines and work through any questions around deliverables
Proficiently build tech packs for more technical projects
Embrace that we make bespoke work and rarely do the same thing twice
Be nimble and flexible
Create clean, production ready files
Constantly seek feedback and accept constructive criticism as a part of the process for dialing in the creative
Manage & store of assets on the drive, keeping them organized and up to date with the most recent versions
Occasional in‑studio work on art
Maintain a positive attitude with a cool head in busy times
Embrace our small but nimble team and the importance of each person’s role in our success
Projects Will Include
Production and Technical design development for EGD, Art installs, etc.
Spatial and architectural mockups/elevations
Building highly complex production ready files
Tech & creative collaboration
3D CAD modeling, 2D drafting
Assembling tech packs and install guides
Prepping print files & cut files for vendors (CNC, laser, waterjet, etc)
Site Visits & measurements
Sample collaboration, design, problem solving, testing, fabrication support
Fabrication team support seeing the creative through the build
Researching hardware, materials, etc.
Design, Fabrication and Print files
Content design and management
Job Requirements
BFA, BA, or BS degree in Design, or equivalent combo of work experience and education
2+ years as a 3D designer in a creative department
2+ years experience working in with wayfinding, environmental design and/or fabrication design
1+ years of experience with hands‑on fabrication and/or physical sampling
Strong technical design experience with a proven ability to create thoughtful, thorough and accurate tech packs
Adept at reading architectural drawings and plans
Proficient in Illustrator with experience prepping vector files for seamless use across CAD and design platforms
A base level of Illustration and ability to turn ideas into sketches
Eye for detail and accuracy for all technical plans
Proficiency in project management/ communication software
Software Proficiency in CAD software (AutoCAD, Fusion, Rhino), Adobe Suite (Illustrator, Photoshop), and GSuite tools Slides, Sheets, Docs)
Experience working with dimensional materials such as wood & metal
Nice to Haves
Experience in an agency or architectural environment with structured processes, scopes, client rounds of feedback, etc.
Appreciation of fine art, popsicles and hot sauce
Status Full time, exempt employee
Location In‑house in our Georgetown Studio in Seattle, WA
Reports to Production Supervisor
To apply Please preview our website at
www.houseofsorcery.com
for the type of work we do. We will be looking for experience with similar projects in the built environment. If this is you, send an email to
wizards@houseofsorcery.com
with a resume, cover letter and a portfolio or samples of technical work referred to in job description. Please tell us how you are a good fit for this role.
Seniority level Mid‑Senior level
Employment type Full‑time
Job function Design, Art/Creative, and Information Technology
Industries Design Services
#J-18808-Ljbffr