Electronic Arts (EA)
Senior Product Manager - The Sims
Electronic Arts (EA), Kirkland, Washington, United States, 98034
Senior Product Manager - The Sims at Electronic Arts (EA)
Electronic Arts creates next‑level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story, part of a community that connects across the globe, a place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Welcome to The Sims, home to tinkerers, craftspeople, and storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people worldwide and are always looking for new ways to inspire our players. The Sims is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
As a Senior Game Product Manager with The Sims, you will be part of the team improving our gameplay updates. You will be the PM representative for one of our gameplay workstreams and ensure our gameplay updates delight players.
You will be reporting to the Director of Product Management.
Location:
Vancouver, Kirkland, or Redwood City (hybrid in‑studio: 3 days a week).
Responsibilities
Generate insights that identify new opportunities for game expansions and increase player impact of new features
Collaborate with data analytics, consumer insights, user research, and other teams to find qualitative and quantitative insights that improve the player satisfaction of gameplay features and updates.
Recommend and manage A/B tests that improve the gameplay experience.
Work with large data sets to analyze player behavior and recommend gameplay features that enhance the player experience.
Drive improvements to the gameplay roadmap process; regularly refresh the backlog, use data to assess and evaluate opportunities, and with Design and Production, prioritize our future game updates.
Collaborate with Marketing leaders to recommend changes to our go‑to‑market plans for gameplay updates.
Lead product reviews and retrospectives that analyze previous releases and recommend changes to the roadmap based on learnings.
Qualifications
5 or more years of Product Management experience.
Previous experience launching and optimizing gameplay features for a large title.
Previous experience leading roadmap planning for a large title.
Analytical background; experience turning data into actionable insights.
MBA, business, or software engineering background.
Passion for games, especially life simulation games.
Compensation And Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. Pay offered will be determined based on a number of relevant business and candidate factors.
British Columbia (depending on location e.g. Vancouver vs. Victoria) – $91,100 – $126,900 CAD
California (depending on location e.g. Los Angeles vs. San Francisco) – $117,000 – $179,600 USD
Washington (depending on location e.g. Seattle vs. Spokane) – $108,900 – $145,200 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with a baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) for regular full‑time employees. Certain roles may also be eligible for bonus and equity.
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan for regular full‑time employees. Certain roles may also be eligible for bonus and equity.
Seniority Level Mid‑Senior level
Employment Type Full‑time
Job Function Product Management and Marketing
Industries Entertainment Providers
Electronic Arts is an equal‑opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment eligible applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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Electronic Arts creates next‑level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story, part of a community that connects across the globe, a place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Welcome to The Sims, home to tinkerers, craftspeople, and storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people worldwide and are always looking for new ways to inspire our players. The Sims is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
As a Senior Game Product Manager with The Sims, you will be part of the team improving our gameplay updates. You will be the PM representative for one of our gameplay workstreams and ensure our gameplay updates delight players.
You will be reporting to the Director of Product Management.
Location:
Vancouver, Kirkland, or Redwood City (hybrid in‑studio: 3 days a week).
Responsibilities
Generate insights that identify new opportunities for game expansions and increase player impact of new features
Collaborate with data analytics, consumer insights, user research, and other teams to find qualitative and quantitative insights that improve the player satisfaction of gameplay features and updates.
Recommend and manage A/B tests that improve the gameplay experience.
Work with large data sets to analyze player behavior and recommend gameplay features that enhance the player experience.
Drive improvements to the gameplay roadmap process; regularly refresh the backlog, use data to assess and evaluate opportunities, and with Design and Production, prioritize our future game updates.
Collaborate with Marketing leaders to recommend changes to our go‑to‑market plans for gameplay updates.
Lead product reviews and retrospectives that analyze previous releases and recommend changes to the roadmap based on learnings.
Qualifications
5 or more years of Product Management experience.
Previous experience launching and optimizing gameplay features for a large title.
Previous experience leading roadmap planning for a large title.
Analytical background; experience turning data into actionable insights.
MBA, business, or software engineering background.
Passion for games, especially life simulation games.
Compensation And Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. Pay offered will be determined based on a number of relevant business and candidate factors.
British Columbia (depending on location e.g. Vancouver vs. Victoria) – $91,100 – $126,900 CAD
California (depending on location e.g. Los Angeles vs. San Francisco) – $117,000 – $179,600 USD
Washington (depending on location e.g. Seattle vs. Spokane) – $108,900 – $145,200 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with a baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) for regular full‑time employees. Certain roles may also be eligible for bonus and equity.
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan for regular full‑time employees. Certain roles may also be eligible for bonus and equity.
Seniority Level Mid‑Senior level
Employment Type Full‑time
Job Function Product Management and Marketing
Industries Entertainment Providers
Electronic Arts is an equal‑opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment eligible applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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