Pingle Studio Ltd
As a 3D Environment Artist, you will be part of a team responsible for creating high quality 3D models. You will work closely with project art leaders and the art director. Your responsibilities will be to create assets or complex sets of assets, as well as integrate and customize them in UE5. Artists must be versatile and able to create both organic and hard surface assets.
Requirements:
At least 3+ years of experience in creating environments / props in AA or AAA game development
Have a good understanding of world building and scene composition
Confident working with organic and solid surfaces
Excellent knowledge of 3D packages such as 3DsMax, Maya or Blender
Proficient in Zbrush, Photoshop, Substance 3D Painter
Deep understanding of material creation processes
Good experience with Unreal Engine for Environment Art
Ability to work with craft tools to achieve artistic direction and visual accuracy
Ability to adapt to changes and shifting priorities
Understanding of working with tiled textures, trim sheets, unique scans and offset maps
Portfolio is a must
Responsibilities:
Creating high quality assets
Integration of 3D assets into Unreal Engine 5
Creating environments and sets based on concept art and references in close collaboration with the Art Director and senior team members to meet the artistic vision
Collaborating with other departments to help create the best visuals
Will be an advantage:
Experience in content optimization
Traditional art education
What we offer:
Fast hiring and clear process;
20 Paid Vacation Days;
10 Paid Sick Leave Days;
Regular salary reviews;
Personal Development Plan for clear growing of skills;
Comfortable Office Location and the ability to work remotely;
Advanced training: compensation of 50% of the cost of training courses, and video courses;
Career Path and Mentorship Program;
Referral internal Program: Active Program with Great Bonuses;
Community of people who understand your game passion.
ATTENTION : Pingle Studio DOES NOT HIRE from the Russian Federation.
#J-18808-Ljbffr
Requirements:
At least 3+ years of experience in creating environments / props in AA or AAA game development
Have a good understanding of world building and scene composition
Confident working with organic and solid surfaces
Excellent knowledge of 3D packages such as 3DsMax, Maya or Blender
Proficient in Zbrush, Photoshop, Substance 3D Painter
Deep understanding of material creation processes
Good experience with Unreal Engine for Environment Art
Ability to work with craft tools to achieve artistic direction and visual accuracy
Ability to adapt to changes and shifting priorities
Understanding of working with tiled textures, trim sheets, unique scans and offset maps
Portfolio is a must
Responsibilities:
Creating high quality assets
Integration of 3D assets into Unreal Engine 5
Creating environments and sets based on concept art and references in close collaboration with the Art Director and senior team members to meet the artistic vision
Collaborating with other departments to help create the best visuals
Will be an advantage:
Experience in content optimization
Traditional art education
What we offer:
Fast hiring and clear process;
20 Paid Vacation Days;
10 Paid Sick Leave Days;
Regular salary reviews;
Personal Development Plan for clear growing of skills;
Comfortable Office Location and the ability to work remotely;
Advanced training: compensation of 50% of the cost of training courses, and video courses;
Career Path and Mentorship Program;
Referral internal Program: Active Program with Great Bonuses;
Community of people who understand your game passion.
ATTENTION : Pingle Studio DOES NOT HIRE from the Russian Federation.
#J-18808-Ljbffr