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Gameplay Designer Boston (USA) CD Projekt Red Posted a day ago Game Design Senio

Gamecompanies, Boston, Massachusetts, us, 02298

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CD PROJEKT RED

is seeking a

Gameplay Designer

for

Cyberpunk 2 , the sequel to

Cyberpunk 2077 . You will focus on designing engaging gameplay mechanics that enhance player experience. Reporting to the Lead Gameplay Designer, you will develop player abilities, enemy behaviors, and encounter designs to create varied and challenging playstyles. Daily Responsibilities Analyze, pitch, prototype, develop, and balance core combat systems. Design and craft player combat mechanics, weapons, and abilities. Design and craft enemy behaviors, abilities, and weapons. Collaborate across disciplines, utilizing feedback to refine designs. Stay updated on industry trends, new game genres, and design techniques. Qualifications Minimum 5 years of professional experience in the game industry. Proven success in creating innovative gameplay mechanics. Openness to change, experimentation, and high-quality passion. Nice to Haves Experience with Unreal Engine 4 and/or 5. Deep knowledge of narrative-focused games. Additional Information This position is based in Boston, US, with in-office hybrid or full-time work mode. Benefits include company-paid healthcare, paid leave, casual dress code, 401K matching, training opportunities, merchandise, and a welcome pack. Life in the Office Dog-friendly environment. International and diverse working environment. For irregularities in the recruitment process, please report them accordingly. Company Description Our mission is to create revolutionary, story-driven RPGs that resonate with gamers. Explore our culture through social media and our YouTube channel for behind-the-scenes insights. About the company

We are rebels! CD PROJEKT RED employs over 800 professionals worldwide. Currently, we are working on

Cyberpunk 2077

and

GWENT: The Witcher Card Game . Headquartered in Warsaw, with offices in Krakow, Wroclaw, and Los Angeles, our goal is to craft the best RPGs while prioritizing gamers' needs.

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