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Jam City

Principal 3D Generalist

Jam City, Culver City, California, United States, 90232

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As a leading mobile games developer, Jam City is looking to "level up" our talent. We’re on the hunt for innovators who consider themselves dynamic, collaborative, and thrive in a fast-paced environment. PERKS & BENEFITS

Unlimited Vacation, Paid Sick Days, Kin Care & Holidays* 100% Covered Medical and Company-Sponsored Dental & Vision (Plans Vary)* Life Insurance, 401k, Flexible Spending Accounts, & More* Fully Remote Wellness Activities & Programs 12 Weeks Paid Parental Leave* Happy Hours Company Events * Only applies to full-time positions.

We are looking for a

Principal 3D Generalist

to work on a new game at Jam City’s Narrative Game division. As a generalist, you are a jack of all trades with a strong technical background in art. You enjoy problem-solving and can provide innovative art solutions beyond traditional roles, understanding the entire art pipeline. You are independent and capable of running projects with minimal guidance.

**In order to be considered, you

MUST

provide us with either a link to an online portfolio, website, or a PDF showcasing recent artwork upon application.

RESPONSIBILITIES

Create beautiful and efficient 3D characters, props, and environments. Light environment scenes, both real-time and pre-baked. Create shaders in Unity and Maya. Occasionally rig and skin props and characters. Foresee technical issues with concept designs. Establish art pipelines for new features and asset types. Write comprehensive documentation on best practices. Work closely with the 3D Art Director daily. Collaborate with Tech Art and Engineering on art implementation. Troubleshoot visual issues in Maya and Unity. Attend occasional in-person critical meetings, despite remote work. REQUIREMENTS

5+ years of experience in 3D game development. Modeling, texturing, lighting, rigging, skinning, and shader development skills. Experience on at least two 3D games from start to finish, including mobile. Mastery of Maya and Adobe Creative Suite. Excellent knowledge of Unity. Experience with ZBrush, Substance Painter, and Designer. Real-time lighting experience and mastery in light baking. Ability to work across various styles and subjects. Strong understanding of Environment and Character art processes. Good knowledge of human and animal anatomy. Strong grasp of composition, color, value, and form in both art and gameplay visuals. Understanding of the 3D pipeline in game development and experience collaborating with engineering and design teams. Excellent problem-solving skills. Art degree or equivalent experience. NICE TO HAVE

Strong 2D concept and illustration skills. Scripting experience in Maya (Mel or Python). Compensation for this role ranges from $75,000 to $120,000 annually, depending on experience and other factors. Benefits include medical, dental, vision, parental leave, paid time off, 401(k), and insurance options. CHECK OUT LIFE AS A JAM CITIZEN:

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Company news and events on our LinkedIn

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Company Blog

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Employee Feedback on our Comparably page

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Videos on our teams and games on YouTube

OUR COMMITMENT TO EQUITY, DIVERSITY, & INCLUSION

We foster an inclusive and diverse environment, celebrating our employees' visible and invisible diversity through various initiatives. Jam City is an equal opportunity employer, committed to fair employment practices regardless of race, age, sex, disability, or other protected statuses. ABOUT JAM CITY

Jam City is an award-winning mobile entertainment studio known for engaging games like Cookie Jam and Harry Potter: Hogwarts Mystery. With studios worldwide, we create immersive games that appeal to a broad audience.

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