Ascendion is hiring : Level Designer / Gameplay Designer in Washi...
Ascendion - Washington, District of Columbia, us, 20022
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Overview
Level Designer / Gameplay Designer Job Description : We are looking for an experienced Level Designer that can craft and implement exciting gameplay spaces that push boundaries and engage players. Responsibilities include finalizing shipping levels by adjusting layouts of gameplay spaces, gameplay scripting, setting up and tuning combat encounters, and crafting unique events with engine tools. This person will work with the level design team, gameplay teams, artists, programmers, and partner teams to ensure that cross discipline relationships are respected and a high quality player experience is delivered on time. Responsibilities : Finalize encounters, scripting, and design of ship quality levels built on the foundation of existing levels. Build gameplay moments such as combat encounters, vignettes, and interactive narrative sequences. Author and review level design documentation. Play test and iterate on level content to ensure delivery at the highest quality. Partner with other level designers to maintain a positive productive working atmosphere. Build and maintain collaborative relationships with all development functions and teams to ensure a best-in-industry production process, player experience, and team environment. Work closely with the art and engineering team to ensure level metrics, budgets, performance targets, and visual targets are met. Write re-useable, readable level scripts that can be handed off and shared with any other designer Top 3 Hard Skills Required + Years of Experience Minimum 5 years experience creating encounters and campaign events using a text based scripting language (HaloScript, C#, LUA, UnityScript, etc.). Writing communication / documentation Deep understanding of gameplay and level design theories and practices. Minimum 5 years experience with using game editing software (Unreal, Unity, Frostbite, etc.). Minimum Qualifications & Skills : 10+ years working as a level designer with at least 1 title of shipped that showcases combat / encounter design and scripting experience on a first-person / third-person shooter title. Deep understanding of gameplay and level design theories and practices. Highly proficient in using game editing software (Unreal, Unity, Frostbite, etc.). Experience creating encounters and campaign events using a text based scripting language (HaloScript, C#, LUA, UnityScript, etc.). Excellent writing and communication skills. Passion and knowledge of Halo encounter and campaign design. Location : Redmond, WA Salary Range :
The salary for this position is between $104,000- $124,000 Annually. Factors which may affect pay within this range may include geography / market, skills, education, experience, and other qualifications of the successful candidate. Benefits :
The Company offers the following benefits for this position, subject to applicable eligibility requirements : [medical insurance] [dental insurance] [vision insurance] [401(k) retirement plan] [long-term disability insurance] [short-term disability insurance] [5 personal day accrued each calendar year. The Paid time off benefits meet the paid sick and safe time laws that pertains to the City / State] [10-15 day of paid vacation time] [6 paid holidays and 1 floating holiday per calendar year] [Ascendion Learning Management System] Want to change the world? Let us know. Tell us about your experiences, education, and ambitions. Bring your knowledge, unique viewpoint, and creativity to the table. Let’s talk
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