Senior Tools Engineer - AI NPC Systems
ZipRecruiter - Beverly Hills, California, United States, 90211
Work at ZipRecruiter
Overview
- View job
Overview
Full-Time Location:
Beverly Hills, CA Primarily remote; in-person presence required for select meetings or events. Responsibilities Lead a small team (3-4 people initially) in developing proprietary game development tools
Design and implement node-based visual workflows and editor interfaces
Create intuitive map-based tools for assigning systems and behaviors to game objects
Work directly with a veteran lead architect (20+ years, commercial engine development) to execute on established technical vision and architecture
Present development progress and milestones to leadership team
Plan and coordinate development milestones to enable focused execution by technical leadership
Serve as organizational layer between high-level architecture and day-to-day implementation
Prototype and iterate on user-facing development tools and workflows
Minimum Requirements Strong proficiency in C++ and experience using it in game or tools development
5+ years of professional experience in game development, tools development, or similar technical roles
Experience leading or technically guiding small engineering teams (2-4 people)
Strong background in multiple game engines (Unity, Unreal, or proprietary engines )
Demonstrated ability to build user-facing tools and editor interfaces
Experience with project planning, milestone tracking, and technical roadmap execution
Comfortable presenting technical progress to non-technical stakeholders
Proficiency with version control systems and collaborative development workflows
Ability to execute within established technical architecture rather than drive architectural decisions
Comfortable working as implementation lead under senior technical direction
Nice to Have Experience integrating AI/ML systems into game development workflows
Previous work on node-based visual scripting systems or workflow tools
Familiarity with game object behavior systems and content creation pipelines
Experience with rapid prototyping and iterative tool development
Background in game world design tools or level editor development
Experience growing with a project from prototype into multiple engine integrations
Knowledge of procedural content or data-driven game systems
Why Join the Snail Games USA Team? True focus on work/life balance
Paid company holidays, vacation, and separate sick leave
We offer medical, dental, vision, and Life/LTD
401k with company match
Salary Range:
$120,000 to $155,000 If you're a highly capable full stack engineer ready to lead by doing, we’d love to hear from you.
#J-18808-Ljbffr