Software Engineer, Graphics Rendering
Sarafu - San Francisco
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Meta is seeking skilled engineers to join our team and contribute to the development of innovative graphics frameworks, algorithms, and tools that maximize quality and performance. As a key member of our engineering team, you will collaborate with cross-functional teams across Meta to create real-time rendering architecture, build high-quality digital representations of people, and enhance real-time systems. Your expertise in creating high-quality, performant, and maintainable code will be essential in delivering innovative products in mobile, AR/VR spaces. You will also have the opportunity to document and support graphics and tooling features, working closely with various infrastructure and product teams to drive project success.
Responsibilities
- Develop innovative graphics frameworks, algorithms, and tools to maximize quality and performance
- Collaborate with cross-functional teams across Meta to create real-time rendering architecture
- Build tools and pipelines for generating realistic synthetic images and digital representations
- Enable high-fidelity experiences through remote compute solutions on smaller devices
- Document and support graphics features
- Create high-quality, performant, and maintainable code
- Partner closely with various infra, runtime, technical artist, and product teams to deliver innovation into products
- Build platforms for cloud-streamed games and rendering subsystems for various platforms
- Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
- 7+ years software development experience in industry settings or PhD with 4+ years of experience
- 3+ years of graphics software engineering experience
- Experience with C/C++ programming
- Experience with object-oriented and component-based design experience
- Experience delivering AAA Games, working on Graphics subsystems or the Game Engine Augmented Reality (AR)/Virtual Reality (VR) experience
- Knowledge of ray tracing, rasterization and linear algebra
- Experience with low level performance profiling and optimization
- Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
- Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
- Experience with either DirectX/Vulkan/OpenGL/Metal
Seniority level
Seniority level
Mid-Senior level
Employment type
Employment type
Full-time
Job function
Job function
Engineering and Information Technology
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