Refactor Games
System Game Designer – Progression & Team-Building Mode (Unreal Engine 5 / Sport
Refactor Games, Santa Monica, California, United States, 90403
System Game Designer – Progression & Team-Building Mode (Unreal Engine 5 / Sports Game)
System Game Designer – Progression & Team-Building Mode (Unreal Engine 5 / Sports Game)
Get AI-powered advice on this job and more exclusive features. Direct message the job poster from Refactor Games CEO @ Refactor Games, Co-Founder / Founding CEO of Survios, Engineer
We’re looking for a
System Game Designer
to design and balance a large-scale
progression-based team mode
for a next-gen soccer game in Unreal Engine 5. This role is about building a system that lets players
collect, customize, and compete
with dynamic squads—while ensuring balance, engagement, and long-term replayability. You’ll be responsible for
economy design, player progression systems, and feature documentation
, working closely with design, engineering, and product leads to deliver a polished, rewarding experience. We’re looking for a
System Game Designer
to design and balance a large-scale
progression-based team mode
for a next-gen soccer game in Unreal Engine 5. This role is about building a system that lets players
collect, customize, and compete
with dynamic squads—while ensuring balance, engagement, and long-term replayability. You’ll be responsible for
economy design, player progression systems, and feature documentation
, working closely with design, engineering, and product leads to deliver a polished, rewarding experience. You’ll Work On:
Designing the
core loop
for a squad-building game mode (collect, upgrade, compete) Creating
progression systems
: player cards/items, leveling, rarity, and reward tiers Designing
match integration
: how progression ties into real matches, tournaments, and online play Balancing
economy systems
: drop rates, rewards, consumables, and seasonal content pacing Writing clear, detailed
design documents
covering user flow, UI requirements, and system logic Collaborating with UX, UI, and backend teams to ensure smooth integration into the game client Creating and tuning
engagement hooks
(daily/weekly challenges, seasonal events, ladders) Monitoring KPIs and feedback to adjust economy, progression, and balancing over time Requirements:
5+ years of game design experience with at least 1 shipped 3D title (sports, action, or simulation preferred) Proven experience in
systems or economy design
for live-service or progression-heavy games Deep understanding of
game economies, rarity distribution, and reward structures Strong ability to create and maintain detailed design documentation Familiarity with Unreal Engine 5 workflows and Blueprint-driven prototyping Excellent collaboration skills with engineers, artists, and producers Bonus Points:
Prior experience designing
collectible/team-building systems
in sports, RPG, or competitive multiplayer titles Strong grasp of soccer culture and what motivates players to build dream squads Knowledge of F2P design strategies, seasonal content planning, and live-ops balance Passion for soccer, sports gaming, and competitive online ecosystems This is a
core systems design role
: you’ll architect the mode that defines how players
collect, build, and compete
, shaping one of the game’s most important long-term engagement pillars.
Seniority level
Seniority level Mid-Senior level Employment type
Employment type Full-time Job function
Job function Design, Art/Creative, and Information Technology Industries Computer Games Referrals increase your chances of interviewing at Refactor Games by 2x Get notified about new Game Designer jobs in
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System Game Designer – Progression & Team-Building Mode (Unreal Engine 5 / Sports Game)
Get AI-powered advice on this job and more exclusive features. Direct message the job poster from Refactor Games CEO @ Refactor Games, Co-Founder / Founding CEO of Survios, Engineer
We’re looking for a
System Game Designer
to design and balance a large-scale
progression-based team mode
for a next-gen soccer game in Unreal Engine 5. This role is about building a system that lets players
collect, customize, and compete
with dynamic squads—while ensuring balance, engagement, and long-term replayability. You’ll be responsible for
economy design, player progression systems, and feature documentation
, working closely with design, engineering, and product leads to deliver a polished, rewarding experience. We’re looking for a
System Game Designer
to design and balance a large-scale
progression-based team mode
for a next-gen soccer game in Unreal Engine 5. This role is about building a system that lets players
collect, customize, and compete
with dynamic squads—while ensuring balance, engagement, and long-term replayability. You’ll be responsible for
economy design, player progression systems, and feature documentation
, working closely with design, engineering, and product leads to deliver a polished, rewarding experience. You’ll Work On:
Designing the
core loop
for a squad-building game mode (collect, upgrade, compete) Creating
progression systems
: player cards/items, leveling, rarity, and reward tiers Designing
match integration
: how progression ties into real matches, tournaments, and online play Balancing
economy systems
: drop rates, rewards, consumables, and seasonal content pacing Writing clear, detailed
design documents
covering user flow, UI requirements, and system logic Collaborating with UX, UI, and backend teams to ensure smooth integration into the game client Creating and tuning
engagement hooks
(daily/weekly challenges, seasonal events, ladders) Monitoring KPIs and feedback to adjust economy, progression, and balancing over time Requirements:
5+ years of game design experience with at least 1 shipped 3D title (sports, action, or simulation preferred) Proven experience in
systems or economy design
for live-service or progression-heavy games Deep understanding of
game economies, rarity distribution, and reward structures Strong ability to create and maintain detailed design documentation Familiarity with Unreal Engine 5 workflows and Blueprint-driven prototyping Excellent collaboration skills with engineers, artists, and producers Bonus Points:
Prior experience designing
collectible/team-building systems
in sports, RPG, or competitive multiplayer titles Strong grasp of soccer culture and what motivates players to build dream squads Knowledge of F2P design strategies, seasonal content planning, and live-ops balance Passion for soccer, sports gaming, and competitive online ecosystems This is a
core systems design role
: you’ll architect the mode that defines how players
collect, build, and compete
, shaping one of the game’s most important long-term engagement pillars.
Seniority level
Seniority level Mid-Senior level Employment type
Employment type Full-time Job function
Job function Design, Art/Creative, and Information Technology Industries Computer Games Referrals increase your chances of interviewing at Refactor Games by 2x Get notified about new Game Designer jobs in
Santa Monica, CA . Santa Monica, CA $58,700.00-$82,300.00 5 days ago Los Angeles, CA $60,000.00-$270,000.00 13 hours ago Junior Creative Producer Intern, Game Shows Digital Marketing & Brand Creative - Fall 2025
Los Angeles, CA $90,000.00-$110,000.00 3 weeks ago Los Angeles Metropolitan Area $80,000.00-$90,000.00 2 weeks ago Beverly Hills, CA $70,000.00-$100,000.00 6 months ago Game Designer, AI-First Generative Entertainment
Beverly Hills, CA $70,000.00-$90,000.00 2 weeks ago Voiceover & Localization Producer – Multi-Language Content (Sports Game / Unreal Engine 5)
Los Angeles Metropolitan Area $80.00-$90.00 2 weeks ago West Hollywood, CA $30.51-$33.65 2 months ago Los Angeles, CA $68,640.00-$80,000.00 1 month ago Game Designer III - VALORANT, Competitive Systems
Los Angeles, CA $110,000.00-$130,000.00 1 month ago Culver City, CA $169,600.00-$253,000.00 2 weeks ago We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI.
#J-18808-Ljbffr