Unreal Engine Animation Engineer (US Pacific Time or APAC hours)
United Code, Inc. - Granite Heights, Wisconsin, United States
Work at United Code, Inc.
Overview
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Overview
Remote
| Long Term C++ | UE5 | UE4 | Blueprints | GAS | Animation | Visual Logger | Multiplayer | Gameplay Debugger | Rewind Debugging About the project
A new AAA multiplayer, squad-based cyberpunk shooter is in development using Unreal Engine 5, set in a dystopian future where authoritarian AI rules over a decaying city. Factions of rogue law enforcers and street gangs battle for control. The game is created by a team of veteran developers from top-tier studios. The studio is headquartered in Austin, Texas, with a fully remote, globally distributed team across the US, Australia, and Europe. We follow a
Developer‑First ethos , focusing on
small, empowered teams
with the freedom to push creative and technical boundaries. The studio recently secured
$6.3M in Series A funding
(as of June 2025), bringing total investment to approximately
$11M . Required skills
You are passionate about gaming At least 1+ years experience with C++11 or newer At least 1+ years experience with Blueprints At least 1+ years creating animation systems in Unreal Engine (indie/college/hobby projects count!) – UE4 & UE5 Experience with Gameplay Ability System (GAS) and creating maintainable animation systems driven by abilities Proficiency in UE5 Animation Excellent communication skills to explain technical concepts to non-programmers and collaborate across disciplines Solid understanding of multiplayer basics such as prediction and lag compensation Self-motivated learner who enjoys exploring new tools and techniques Strong debugging skills in Unreal Engine (visual logger, gameplay debugger, rewind debugging, etc.) Advanced multiplayer profiling skills (packet capture, network-simulated tests, performance tuning) Experience creating context-aware animation using UE5 features What will you do?
Build gameplay-driven animations in Unreal Engine 5 using C++ and Blueprints Implement animations for finisher moves, traversal, melee combat, and in-game cut-scenes Collaborate with the Animation Director to turn creative ideas into shippable features and assist animators with technical issues Manage animation pipelines in multiplayer settings, from prototyping to networked testing and final polish Remote
| Long Term Haven't found your dream job?
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