Studio Zubio
Unreal Developer - Narrative & CutScene Systems
Studio Zubio, Draper, Utah, United States, 84020
About the Role
We’re building a 6–10 minute playable vertical slice for Bunderkin, a whimsical, mystery-filled adventure game developed in Unreal Engine 5. As our
Narrative & Cutscene Systems Developer , you’ll take the lead on building out in-game storytelling features—like triggered dialogue, character-driven interactions, and cutscene sequencing. You’ll work closely with our narrative team, designers, and animators to bring scripted moments to life in a highly stylized and expressive 3D world.
Responsibilities
Build interactive
dialogue and cutscene systems
using Unreal Blueprints Implement
trigger volumes, story flags, and conditional interactions
across the vertical slice Work closely with writers and designers to
sequence cutscenes , camera moves, and blocking Sync systems with character animations, voice lines, and facial performances Develop lightweight tools or workflows that support rapid iteration of scripted events Coordinate with the design and environment team to ensure storytelling moments integrate seamlessly into gameplay
Ideal Skills & Experience
Proven experience with
Unreal Engine 5
and
Blueprint scripting Experience implementing in-game cutscenes, dialogue events, or scripted sequences Understanding of narrative-driven gameplay structure Comfort working with animation timing, cinematics, and camera systems Excellent communicator and collaborator across disciplines Bonus: Familiarity with tools like Sequencer ,
Dialogue Managers , or external story scripting tools
Bonus Points
Passion for story-rich adventure games Inspired by animated storytelling and stylized game worlds Prior experience on a vertical slice or narrative-focused demo
Seniority level
Entry level
Employment type
Contract
Job function
Engineering and Information Technology
Industries
Animation and Post-production
#J-18808-Ljbffr
We’re building a 6–10 minute playable vertical slice for Bunderkin, a whimsical, mystery-filled adventure game developed in Unreal Engine 5. As our
Narrative & Cutscene Systems Developer , you’ll take the lead on building out in-game storytelling features—like triggered dialogue, character-driven interactions, and cutscene sequencing. You’ll work closely with our narrative team, designers, and animators to bring scripted moments to life in a highly stylized and expressive 3D world.
Responsibilities
Build interactive
dialogue and cutscene systems
using Unreal Blueprints Implement
trigger volumes, story flags, and conditional interactions
across the vertical slice Work closely with writers and designers to
sequence cutscenes , camera moves, and blocking Sync systems with character animations, voice lines, and facial performances Develop lightweight tools or workflows that support rapid iteration of scripted events Coordinate with the design and environment team to ensure storytelling moments integrate seamlessly into gameplay
Ideal Skills & Experience
Proven experience with
Unreal Engine 5
and
Blueprint scripting Experience implementing in-game cutscenes, dialogue events, or scripted sequences Understanding of narrative-driven gameplay structure Comfort working with animation timing, cinematics, and camera systems Excellent communicator and collaborator across disciplines Bonus: Familiarity with tools like Sequencer ,
Dialogue Managers , or external story scripting tools
Bonus Points
Passion for story-rich adventure games Inspired by animated storytelling and stylized game worlds Prior experience on a vertical slice or narrative-focused demo
Seniority level
Entry level
Employment type
Contract
Job function
Engineering and Information Technology
Industries
Animation and Post-production
#J-18808-Ljbffr